this post was submitted on 11 Oct 2024
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[–] supersquirrel@sopuli.xyz 6 points 1 month ago (2 children)

It isn't that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2.. I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.

To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.

[–] wizardbeard@lemmy.dbzer0.com 7 points 1 month ago

I think I get what you mean. It simply doesn't control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.

It's classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.

[–] vxx@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

Read dead's gunplay is actually gun play from 90's arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.

[–] supersquirrel@sopuli.xyz 5 points 1 month ago* (last edited 1 month ago)

now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually...