this post was submitted on 10 Oct 2024
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[–] fishos@lemmy.world 9 points 2 days ago (1 children)

I disagree and counter with Minecraft. Art styles don't need to be hyper realistic to accomplish immersion.

[–] Maggoty@lemmy.world 0 points 2 days ago (1 children)

I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.

I swear if a wall didn't break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.

[–] fishos@lemmy.world 2 points 2 days ago (1 children)

Their existence doesn't negate the people who enjoyed Minecraft. You basically said "the people who bought a hyper realistic sim expected hyper realism". Yes, a tautology is a tautology.

Again, plenty of people find non hyper realistic graphics satisfying. An entire Indie catalogue proves this. Games like Lethal Company or Among Us or Terraria or Stardew Valley are huge hits with pixel graphics or graphics from 1995.

Your argument is boiling down to "well someone will complain, so might as well not even try". It's very cynical and defeatist. Acting like hype against Arma means no one else enjoyed anything. You take too much from other people's opinions. Enjoy what you enjoy. Stop basing your opinions on what others on the Internet say.

[–] Maggoty@lemmy.world 2 points 1 day ago

That's not it at all. You were talking about immersion and I'm just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn't invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.