this post was submitted on 04 Oct 2024
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[–] ogmios@sh.itjust.works 25 points 1 day ago (19 children)

I'd like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.

[–] assaultpotato@sh.itjust.works 11 points 1 day ago (18 children)

As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.

[–] ogmios@sh.itjust.works -1 points 1 day ago (14 children)

You absolutely certain about that reasoning? Because from what I've seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your "correct" ranking and actually enjoy the game. People who don't play it like that are driven away because of it.

[–] missingno@fedia.io 6 points 1 day ago (1 children)

I play games that are so niche that the 'matchmaking' consists of pinging people on Discord. Because we don't have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.

The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.

[–] Letstakealook@lemm.ee 2 points 1 day ago

Titanfall 2 come to mind here. I bought it well after launch and really enjoyed the campaign. When I went to hop into multi-player, I was often killed as I spawned or within 10s of spawning. I literally was not playing the game at that, just spawning and dying. I never came back, lol.

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