this post was submitted on 30 Sep 2024
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[–] GammaGames@beehaw.org 8 points 5 days ago (1 children)
[–] atro_city@fedia.io 3 points 5 days ago (1 children)
[–] GammaGames@beehaw.org 5 points 5 days ago (2 children)

Lots of small devs have their own server where they post updates as they work. They’re usually pretty small but it’s a nice way to keep in contact with the community

[–] atro_city@fedia.io 8 points 5 days ago (2 children)

They could use the fediverse or matrix or something. They'll just have to adapt like Brazil did when Twitter was blocked.

[–] GammaGames@beehaw.org 6 points 5 days ago* (last edited 5 days ago)

Their international audience is on discord and not going to move

Granted, it’s probably a subset of users

[–] SweetCitrusBuzz@beehaw.org 5 points 5 days ago (1 children)

Ioo they really shouldn't, no idea what was 'wrong' with just using github, gitlab, forgejo etc, but those are the places that development should be done, not on messengers or social media.

[–] seliaste@lemmy.blahaj.zone 1 points 5 days ago* (last edited 5 days ago) (1 children)

We're talking gamedev to player communication, not dev to dev

[–] SweetCitrusBuzz@beehaw.org 2 points 5 days ago* (last edited 5 days ago) (1 children)

Yes, we were also talking about that.

We think it shouldn't be on a closed platform that isn't indexable.

I don't want to join a messenger or social network to have a question answered. I strongly believe some{one/many} should be able to ask a question or a dev should be able to do a notification on an open and least indexable platform so any{one/many} can see it without having to create an account.

The web for this kind of stuff should be open, not closed.

Benefits devs in trying to communicate with users too, that way they only have to say something once.

[–] seliaste@lemmy.blahaj.zone 2 points 5 days ago* (last edited 5 days ago) (1 children)

Mastodon sounds good for this. Gitlab, github and forgejo are completely inappropriate tools to do a game devlog on often closed-source projects and answer gameplay related questions

[–] SweetCitrusBuzz@beehaw.org 1 points 5 days ago* (last edited 5 days ago) (1 children)

Okay, that's fair we didn't think of gameplay related questions or a devlog, though in that case FAQs on a site, blogs, a wiki, mastodon (like you said), or we suppose open matrix rooms (that allow guests) would work as well for some if not all of those things.

[–] seliaste@lemmy.blahaj.zone 2 points 5 days ago

When we are talking about indie dev communication, this is mostly those kind of things that are being referred to. I think we do agree tho that discord was a very bad medium for that.

[–] DarkThoughts@fedia.io 6 points 5 days ago (1 children)

I absolutely fucking hate this to be honest, because it's the same outside of Russia. Just stop shoving me this garbage, broken chat bloatware into my face as the only way to contact developers / projects.

[–] GammaGames@beehaw.org 1 points 4 days ago* (last edited 4 days ago)

Agree! Bring back blogs! And EMAIL LISTS