this post was submitted on 30 Sep 2024
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One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don't like shooting, but love teamwork would finally be represented (yes, I'm speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we'd better be careful of if that's a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior's Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone's roles.

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[–] Deceptichum@quokk.au 79 points 1 month ago (2 children)

Fuck no.

As someone who loves maining healers, I would never play one again if my only hope for defence was my team mates.

Healers are already are hard role due to lack of support and cover, making them more dependent on it would be worse

[–] BruceTwarzen@lemm.ee 24 points 1 month ago

You'll just die all the time because hardly anyone would help you, and as a bonus you get yelled at by your team for not healing them. Sounds like fun.

[–] Allero@lemmy.today 1 points 1 month ago* (last edited 1 month ago) (1 children)

As one of the commenters has put it, there could be options, like having more of a "field healer" that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.

You could pursue the former.

Also, movement and stealth abilities are a must for a defenceless healer, so you could still protect yourself in other ways.

like having more of a "field healer" that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.

And this differs from most existing games how, exactly?