this post was submitted on 24 Sep 2024
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[–] atmur@lemmy.world 97 points 1 week ago* (last edited 1 week ago) (23 children)

Every time it goes on sale, I think about picking it up, but then I remember...

It takes me long enough to finish 10-hour games I already own...

[–] Gutek8134@lemmy.world 4 points 1 week ago (2 children)

I've tried P4G and I just can't stand the required grind, nor the 3h bossfights, otherwise good game

[–] aStonedSanta@lemm.ee 5 points 1 week ago (1 children)

lol 3h boss fights wtf game were you playing

[–] Gutek8134@lemmy.world 3 points 1 week ago (2 children)

Persona 4 Golden, though it may have been a result of me just pushing through the dungeon without any grind

[–] aStonedSanta@lemm.ee 1 points 1 week ago

Haha yeah must be. Never had fights last that long 😨

[–] celsiustimeline@lemmy.dbzer0.com 1 points 1 week ago (1 children)

Like most JRPGs, the Persona and mainline SMT series have a battle system that resembles a complex game of rock/paper/scissors. You're either strong, weak, or neutral against a foe depending on what Persona/Demon you have out. You generally don't have to grind for levels ever in JRPGs outside of the battles you invariably encounter on your way to objective x.

[–] Gutek8134@lemmy.world 0 points 1 week ago (1 children)

I have to object - to this day I've played a few turn based jRPGs - FF X, EBF 5, aforementioned P4G, and Trails in the Sky 1 come to my mind, maybe there was one or two more - and some bosses and areas pose a level gap too wide to ignore with just strategy and consumables

[–] Ultraviolet@lemmy.world 2 points 1 week ago (1 children)

Watch a speedrun. They avoid almost all encounters and still nuke bosses in a few turns.

[–] Gutek8134@lemmy.world 2 points 1 week ago

Then skill issue, I guess

[–] sigmaklimgrindset@sopuli.xyz 4 points 1 week ago (1 children)

the required grind

JRPG moment 😭

[–] Ultraviolet@lemmy.world 3 points 1 week ago

I can't think of a single remotely modern JRPG with required grinding. It's usually that you have the choice between learning how the game works or overleveling to brute force everything. People then do the latter and don't even realize the former was an option.

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