this post was submitted on 22 Sep 2024
1034 points (98.7% liked)

memes

10398 readers
1830 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] CheeseNoodle@lemmy.world 2 points 2 months ago (1 children)

iirc 24hz is just the minnimum thta the movie industry found creates the illusion of a moving image.

[โ€“] PunchingWood@lemmy.world 2 points 2 months ago

I believe 24Hz works in movies because the way cinemas are set up. The image projected onto canvas in a dark/dim room "burn" in (not sure what the correct term is) which can make it appear smoother. This is why they can get away with it in cinemas. Plus it's also a consistent 24Hz, which in games (and Way of Water) isn't.

People used this excuse for games, to make games more "cinematic", but that was just an absolute horseshit excuse for games being poorly optimised. Especially if the framerate wasn't locked to 24FPS, and because home monitors and TVs don't work the same as cinema projectors.

I'm sure if all cinemas and media would move to a higher framerate/Hz it would eventually just feel normal though. It just often takes a lot of time getting used to, especially for cinema experiences.