this post was submitted on 17 Sep 2023
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We chose unity because we thought unreal model was shitty too.
Next time it's open source, godot or stride or i don't know, but not unreal.
They would have done the same shit if it worked
I've honestly been surprised that Godot's getting a lot of hype out of this. I had expected MonoGame/XNA to be the big beneficiary -- particularly for Unity's 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).
They have been at the right place at the right time.
Never heard of MonoGame but from what I see, it's much less noob-friendly, no editor etc. Looks too different