this post was submitted on 16 Sep 2024
72 points (98.6% liked)

Games

16723 readers
532 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] aeronmelon@lemmy.world 24 points 1 month ago (1 children)

Wasn’t it the last Sims games made by Maxis as a separate studio? Isn’t that why everything after it felt so lifeless?

checks

It was the last major Sims title released while Will Wright was still with the company. That would explain it.

Maxis continues to exist as a studio under EA, but most of the original people are gone, including the founders.

[–] brsrklf@jlai.lu 7 points 1 month ago (1 children)

Will Wright was still there for Spore, so everything he touched was not gold. It's supposed to be a whole universe and it's barely a simulation of anything, somehow he forgot to design a game around it.

And now he's hopped on the Blockchain/NFT train...

[–] anonymous111@lemmy.world 10 points 1 month ago (1 children)

Spore was alright for the time. It looks like they cut a lot to get it over the line but it was a good concept and ok-ish.

[–] brsrklf@jlai.lu 3 points 1 month ago* (last edited 1 month ago)

I don't think "for the time" is that relevant here. My major problem with it is how shallow it is. All 5 phases are so repetitive, with so little variations and so little to do.

The only good things about it were the editors, those were impressive, especially the creature editor. But it's just cosmetic, mechanics are so poor almost nothing emerges from it. It's quite disappointing for designers that have been major actors of the simulation genre forever.