this post was submitted on 06 Sep 2024
297 points (99.0% liked)

Godot

5840 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] xilliah@beehaw.org 3 points 1 month ago* (last edited 1 month ago)

Okay one thing that bothers me so much is how hard it is to hook custom logic into the play button. Like all I want is my own script to run when someone presses play.

Sometimes this is important because you need to do some processing on the scene. Or perhaps the scene is a UI scene or something and you just want to start from another scene that shows the UI at work.

Like if you are developing a UI, you just wanna press play and it should just work and play. Either from the start scene or a test scene.

That's the weird thing about unity. On one hand it allows you to do a lot of editor customization, and I haven't worked on a project yet that doesn't have some form of that. On the other hand, you can't even hook into or replace the play button logic, which you could argue is the most basic action of all.

Another thing is that a client I am working for just switched to unity's version management. And it just doesn't work in a straight forward way. I still don't have that working because I need to work and get stuff done.

Another thing is that their new animation system didn't even allow me to query the duration of an animation, at least back when it came out and kept marketing with it. We actually ended up writing an entirely parallel system with meta data which was overly complicated for what we needed.

I could go on..