this post was submitted on 19 Jun 2024
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I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

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[–] shaggymatt@midwest.social 1 points 2 months ago* (last edited 2 months ago) (2 children)

Man, Paradox really just burned every ounce of goodwill they had in mere months, huh? Skylines 2 being a disaster, and now cancelling this. Just unreal.

[–] AFC1886VCC@reddthat.com 0 points 2 months ago (1 children)

What happened with Skylines 2? I don't play the games so I'm not in the know about them

[–] tb_@lemmy.world 1 points 2 months ago

Disastrous, unoptimized launch. Paid DLC whilst the game was still full of performance issues (DLC which was later made free, after outcry. But their hand was shown).

Probably much more, but those are the two big things I remember.

[–] Maalus@lemmy.world 0 points 2 months ago (1 children)

They never really had any goodwill? What are you on about

[–] ZombiFrancis@sh.itjust.works 1 points 2 months ago

They seemed great up until around that time in 2016 they went public.

Before that you had all the Crusader Kings, Hearts of Iron games, Cities Skylines they helped make, not to mention Pillars of Eternity eoth Obsidian. Up through 2015 they were great.