this post was submitted on 05 Sep 2024
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Minecraft

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[–] DarkThoughts@fedia.io 11 points 2 months ago (1 children)

If you feel you've outgrown MC, check out Vintage Story. It's sort of TerraFirmaCraft, or its TerraFirmaPunk modpack, but as a standalone game with its own ideas and mods (excluding the insane metal tier grind).

And no, it's not made my the TFC devs, since that rumor keeps on popping up. It's made by the devs of Vintage Craft, which quickly saw the limitations of MC and moved to work on their own engine. But it takes a lot of inspiration from TFC and many mechanics will seem familiar.

[–] JusticeForPorygon@lemmy.world 6 points 2 months ago (1 children)

I don't feel I've out grown it, in fact I was just trying a new mod pack last weekend, and honestly I don't think that's possible. I'm just saying the primary audience (and the most influencial audience ofc.) is definitely children.

I will look into Vintage Story though, it sounds interesting!

[–] DarkThoughts@fedia.io 5 points 2 months ago (2 children)

Not that MC was meant to be an adult game, but I'd say it adhered more to a general audience in the past. At some point, likely after the MS takeover, this changed. I personally got really turned off when they started the whole chibi look thingy (during their presentations, or the fat bees...), which really opened my eyes to the direction the game was going - very much a complete opposite to what I hoped & wanted. Mods & modpacks became mandatory, rather than a nice bonus, but most great mods & modders already left long before I did and many major versions mod packs were a shadow of the great days. I think aside from a few good things (like the new & long overdue terrain gen), most updates and their content are not great, or even add things I very much dislike.

[–] JusticeForPorygon@lemmy.world 5 points 2 months ago (1 children)

Yeah I can understand that. There was definitely a noticable shift in direction after the buyout, for better or for worse. The game 100% feels much more corporate than it used to. Its definitely not the same small scale indie game that became famous 10-15 years ago

Fucking hell, 15 years. Feels like just yesterday they released the 10 year map. Worse is that it feels like the 20 year milestone is forever away, when in reality it's just around the corner.

[–] DarkThoughts@fedia.io 2 points 2 months ago (1 children)

I think for me it is 14 years. Ever since the takeover I keep wondering if MS would still adhere to the free DLC promise for early buyers that Notch gave, assuming they ever go that route with the game.

[–] Ashelyn@lemmy.blahaj.zone 1 points 2 months ago (1 children)

Given that microtransactions exist on bedrock edition... I'm guessing not

[–] DarkThoughts@fedia.io 1 points 2 months ago

We bought the Java edition though.

[–] bassomitron@lemmy.world 1 points 2 months ago

I think one of the bigger reasons that the modding scene has dwindled is due to competing versions of the game. Bedrock didn't even support mods until a few years ago, and even then it was in a very limited capacity. As such, a whole generation became exposed to and grew up with Bedrock being what they played. Meanwhile, the playerbase for Java Edition slowly lost its playerbase and subsequently their modding community.

That's just how I've viewed it, anyway. I could be wrong, it's been several years since I last played in earnest. I'm sure the game simply just getting older and more modern games replicating--and in some cases even improving--many of its features has also contributed to its decline. Regardless, it's my understanding that the game is still massively popular.