this post was submitted on 02 Sep 2024
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So how would this work, the Chinese ISP is inspecting unencrypted packets from videogames for banned text and shutting down the connection on seeing any? Wouldn't most relevant text be on https websites anyway, why even implement something that way when the text isn't guaranteed to be in a clear standard format and it's just game chats?
Afaik China is monitoring TLS traffic, they have banned the latest version because they can't break the encryption