this post was submitted on 31 Aug 2024
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DeltaTime is the old "tie the physics to the framerrate" thing old console games did because they knew they'd be running at a certain frame rate
When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that
Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.