this post was submitted on 27 Aug 2024
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In general you are right. We want to avoid screen tearing. Gaming doesn't have to be but can be an exception. If you were to play some fast paced game like a competitive shooter for example. Then permitting tearing would reduce latency. In my case, I can feel the difference when tearing is allowed in The Finals. It is easier to follow the target with your crosshair. That doesn't mean everyone would feel the same. Nvidia's driver version 560 also got released recently. That might have something to do with me perceiving the gameplay as more smooth. All I'm saying is, smooth and enjoyable gameplay not only depends on a high fps count. Framerate, frame pacing, and latency are all factors in this.
Oh, and by the way. this doesn't at all mean that one is going to see/perceive any screen tearing when this is enabled. I haven't noticed any at all. I'm sure one could find some when one was to go and really look for it. I'm simply not too sensitive about that stuff.
This reminds me of the time I got my first 160hz monitor. Games felt buttery smooth. Like there was some friction that I never thought was present was magically gone. Days later I found out that the monitor was set at a whooping 60Hz in the settings.
I agree. It's not only placebo, though. I will gladly admit that I'm not very sensitive to these things and can't immediately tell if something is wrong. I had this experience and I even had it in reverse. After days of playing very badly I realised Sway all of the sudden was running my monitor at 60Hz. After fixing it with kanshi (which I didn't have to use prior to that) everything in game was so much easier.
You really put it well: A friction that you didn't even know was there.