this post was submitted on 25 Aug 2024
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Don't do it randomly. Either design sequences where Indy is disarmed, or actually embrace the 6 bullets per level idea, don't puss out and leave bullets just before every conceivable thing Indy might shoot. Make every encounter doable with the whip/fists/environmental stuff, but make shooting something a very cool way to handle certain situations for players who conserve their ammo.
One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.