this post was submitted on 21 Aug 2024
219 points (98.2% liked)

Game Development

3479 readers
19 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

Last year for reference

And the year before that

you are viewing a single comment's thread
view the rest of the comments
[–] mindbleach@sh.itjust.works 3 points 3 months ago (1 children)

Godot nailed it with "the engine you've been waiting for." I did some college projects in OGRE, which just narrowly beat out IrrLicht and, like, Sauerbraten. Choices were rough enough that learning all the deep magic and rolling your own remained a completely reasonable choice.

Now I'm not sure why the fuck anyone's still on Unity. Especially for a game jam - a project started last month and finished next month. (I guess you don't care about financial shenanigans if the game is free.)

This is the slow victory of open source. Why pay money to be told "no?" These companies keep inventing new ways for people to not own software. Like they don't understand the almost-as-good alternatives cost zero dollars, have no contractual obligations, invite stone-soup improvements for everyone, and stand a serious risk of becoming just as good. I don't even know what Blender's competing with, these days. It does not matter.

Now I’m not sure why the fuck anyone’s still on Unity.

Particularly after the fiasco with their pricing tiers awhile back. I'm done as a customer of Unity games; I won't buy or play any games made in Unity whose development began after September of 2023.

Any games I make will be made in Godot.