this post was submitted on 21 Aug 2024
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[–] nekusoul@lemmy.nekusoul.de 2 points 2 months ago (4 children)

While being able to do this from outside the game is definitely cheating, I'd personally say that being able to decide what happens with conflicting inputs should be an option in any game where that matters.

Whenever I start pressing A while I'm still holding D it should be obvious that I now intend to go left, so the game should interpret it that way.

[–] catloaf@lemm.ee 5 points 2 months ago (3 children)

Yes, but the game doesn't necessarily even see those inputs. What a keyboard transmits, and how the OS handles it, is a complicated process with a bunch of legacy handling code. Often, if you're pressing more than one key, the keyboard might send only one of them.

I remember in one game I used to play, I would hold W to go forward, and shift to boost, but if I wanted to turn left or right, only adding D would be recognized. Pressing A would do nothing at all, no turning left.

[–] nekusoul@lemmy.nekusoul.de 5 points 2 months ago* (last edited 2 months ago) (1 children)

Isn't the issue you're describing less about the OS and more about cheap keyboards with awful or nonexistent NKRO? On my keyboard with full NKRO I can press as many keys as I want and the OS will recognize all of them being pressed without fail.

Also, if I'm in a text editorand hold down one key, then start holding down another one, the new one is immediately picked up, which is pretty much identical to this situation.

[–] catloaf@lemm.ee 1 points 2 months ago

Yes, that was just an example. Good keyboards and proper handling don't have that issue any more.

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