this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] NostraDavid@programming.dev 1 points 3 weeks ago (1 children)

Dune I and II were in development in parallel. One of them was cancelled (don't remember which one), but they forgot to tell the company, IIRC.

preussiske

????

Warcraft 1 came after Dune (and Blizzard were big fans, IIRC), either way. It enabled multi-selection (based on spreadsheet programs, IIRC).

[–] noughtnaut@lemmy.world 2 points 2 weeks ago

Sorry about the surprise prussians. I was never any good at typing on glass, I much prefer an actual keyboard.