this post was submitted on 19 Aug 2024
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Java uses double ram. (sh.itjust.works)
submitted 3 weeks ago* (last edited 3 weeks ago) by UnRelatedBurner@sh.itjust.works to c/linux@lemmy.ml
 

Let's be honest: I only use Java for Minecraft. So I only debugged with it. But all version, server or client, all launchers. All of them use double (or more) RAM. In the game the correctly allocated amount is used, but on my system double or more is allocated. Thus my other apps don't get enough memory, causing crashes, while the game is suffering as well.

I'm not wise enough to know what logs or versions or whatever I should post here as a cry for help, but I'll update this with anything that'll help, just tell me. I have no idea how to approach the problem. One idea I have is to run a non-Minecraft java application, but who has( or knows about) one of those?

@jrgd@lemm.ee's request:

launch arguments [-Xms512m, -Xmx1096m, -Duser.language=en] (it's this little, so that the difference shows clearly. I have a modpack that I give 8gb to and uses way more as well. iirc around 12)

game version 1.18.2

total system memory 32gb

memory used by the game I'm using KDE's default system monitor, but here's Btop as well:

this test was on max render distance, with 1gb of ram, it crashed ofc, but it crashed at almost 4gbs, what the hell! That's 4 times as much

I'm on arch (btw) (sry)

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[–] LiveLM@lemmy.zip 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I'm sorry but I think that's just the way Java Edition goes mate, lol.
You see a modpack that recommends 6GB allocated and you think "oh, I'm fine, I have 16", next thing you know you're almost going OOM.

I have recently upgraded to 32GB solely because of 'All The Mods 9'

[–] UnRelatedBurner@sh.itjust.works 2 points 3 weeks ago

I mean, there's probably a reason why almost all technical/sandbox games start to lag at one point. Thanks for the info, I'll just deal with it than.