this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] gibmiser@lemmy.world 5 points 3 weeks ago (10 children)

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

[–] PunchingWood@lemmy.world 5 points 3 weeks ago (7 children)

I don't remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

[–] Katana314@lemmy.world 1 points 3 weeks ago (4 children)

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

[–] MeThisGuy@feddit.nl 1 points 3 weeks ago (1 children)

desert combat? that was the shits

[–] PunchingWood@lemmy.world 1 points 3 weeks ago (1 children)

I can't remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.

[–] sp3tr4l@lemmy.zip 1 points 3 weeks ago

DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren't hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.

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