this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] 9point6@lemmy.world 16 points 3 weeks ago (4 children)

The first RTS is an obscure Japanese game called Herzog Zwei,

Westwood studios then made Dune 2 and Command & Conquer which basically polished and popularised the genre for the rest of the world.

Pretty much every RTS that followed took at least some inspiration from how those games worked

[–] RootBeerGuy@discuss.tchncs.de 18 points 3 weeks ago (3 children)

Warcraft came a year before Command & Conquer and improved on many concepts that Dune II introduced.

[–] djsoren19@yiffit.net 2 points 3 weeks ago

gonna be real, WC1 was not a huge title at the time. I think a lot of people look back, rightly, at WC3 being one of the greatest RTS of all time and then think the whole series was lauded at release, but Warcraft: Orcs and Humans was just okay.

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