this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] PunchingWood@lemmy.world 62 points 3 weeks ago (13 children)

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

[–] gibmiser@lemmy.world 5 points 3 weeks ago (10 children)

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

[–] PunchingWood@lemmy.world 5 points 3 weeks ago (7 children)

I don't remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

[–] Pea666@feddit.nl 1 points 3 weeks ago (1 children)

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

[–] MossyFeathers@pawb.social 2 points 3 weeks ago

I can confirm that you could pick spawn points in BF2 and BF2142.

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