this post was submitted on 05 Aug 2024
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Pixel Dungeon

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On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that's yet to come...

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[–] polyduekes@lemmy.world 5 points 1 month ago (4 children)

so it was actually a fun read but i would like to say something since you have asked for feedback, while i really appreciate your attempts at trying to polish the game but that doesn't look attracting idk how to describe it but those new designs look like they lack the shine the old designs had or in another words i think they look too much overpolished, it might be just a me thing though or my brain being conservative or something but the polish of the new designs just don't look fitting for this game to me, hope you don't take my words in a bad way

[–] RootBeerGuy@discuss.tchncs.de 3 points 1 month ago (1 children)

To contrast this, I like the designs. So it will be very much a question down to individual taste, just like the move to 2.5D of the level designs.

I am wondering if Evan is considering a toggle to enable old designs as well, e.g. you can select between classic and modern design. But this would of course bring problems downstream with further new content where he now has to implement two different design styles, so probably won't happen.

[–] 00_Evan@lemmy.world 3 points 1 month ago

Afraid I'm not ever going to add toggles to turn off new content added in updates, although I do want the new visuals to satisfy as many people as possible.

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