this post was submitted on 04 Aug 2024
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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Meta bought Oculus VR technology in 2014. The attempt to make Meta Quest a mainstream hit cost $8.3 billion this year alone. Despite the lack of enthusiasm from gamers, Mark Zuckerberg does not plan to give up. Since the end of 2020, Oculus VR rebranded as Reality Labs, has accumulated losses of around $50 billion. These are not final amounts; the latest results are even worse than in the first quarter 2024.

Despite the obvious lack of success, Meta is neither giving up nor even slowing down. Efforts in this technology unrelated to gaming have become the subject of jokes, such as Mark Zuckerberg's infamous VR selfie. The entire Metaverse concept is currently rarely mentioned, although there is no indication that Meta plans to abandon it.

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[–] Plopp@lemmy.world 4 points 3 months ago

Hi there, hardcore VR enthusiast! (Not currently) VR dev here!

The average person wants to park their ass and have content happen to them. VR is a very physically active experience.

VR games most definitely don't have to be physical. One of the most enjoyable experiences I've had in VR is the game Moss - a platformer where you sit down and control a little mouse with your controller, similarly to a traditional non-VR game. You just do it in this amazing world where you can lean in to look at, or around, things.

In fact I do believe more traditional type of games, but in VR, could bring many more people into VR, because of them being more accessible due to the park-your-ass factor and probably less motion sickness. They can also be easier to port to VR. Not that I play sports games, but I could imagine them being extra fun on a 3D court/field/rink in front on you in VR.

Having to get up and be physical just to play a game can often times feel like a chore. But having the option to do so is amazing.