this post was submitted on 03 Aug 2024
288 points (88.5% liked)

Cool Guides

4655 readers
29 users here now

Rules for Posting Guides on Our Community

1. Defining a Guide Guides are comprehensive reference materials, how-tos, or comparison tables. A guide must be well-organized both in content and layout. Information should be easily accessible without unnecessary navigation. Guides can include flowcharts, step-by-step instructions, or visual references that compare different elements side by side.

2. Infographic Guidelines Infographics are permitted if they are educational and informative. They should aim to convey complex information visually and clearly. However, infographics that primarily serve as visual essays without structured guidance will be subject to removal.

3. Grey Area Moderators may use discretion when deciding to remove posts. If in doubt, message us or use downvotes for content you find inappropriate.

4. Source Attribution If you know the original source of a guide, share it in the comments to credit the creators.

5. Diverse Content To keep our community engaging, avoid saturating the feed with similar topics. Excessive posts on a single topic may be moderated to maintain diversity.

6. Verify in Comments Always check the comments for additional insights or corrections. Moderators rely on community expertise for accuracy.

Community Guidelines

By following these rules, we can maintain a diverse and informative community. If you have any questions or concerns, feel free to reach out to the moderators. Thank you for contributing responsibly!

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] riskable@programming.dev 1 points 3 months ago (1 children)

I don't understand why people say GIMP needs a UI rework. It seems vastly more intuitive than Blender's UI 🤷

Don't get me wrong: I love Blender--use it all the time for adding organic-like shapes to CAD stuff--but you can't just sit someone down in front of the default cube and expect them to be able to get working. They'll need a tutorial at the very least.

If you sit someone down in front of GIMP for the first time and ask them to perform common photo editing tasks they'll have it figured out pretty quickly. Eventually they'll get good at it. So much so that if you then take that person and put them in front of Photoshop they'll be annoyed that they can't follow their usually quick workflow.

Part of the problem is that 3d nodeling is unintutive in general imo. I have used both solidworks and blender and can say after learning both, they both have very steep curves (although solidworks has fun mesh rebuild errors to top everything off).