this post was submitted on 02 Aug 2024
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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Nearly ten months after the launch of Meta Quest 3, Valve Index is still the second most used SteamVR headset:

Quest 2: 39.66 percent Valve Index: 16.10 percent Quest 3: 15.65 percent Quest 3, released in October 2023, took third place in January 2024 with a 14% share of SteamVR headset usage, but has only grown slightly since then. Six months later, Valve Index is still defending its position. An impressive feat! The headset celebrated its fifth birthday in June and is still sold by Valve (the Valve Index VR kit costs twice as much as Quest 3). No successor has been announced or hinted at by Valve.

In general, not much has happened with the SteamVR stats since we last wrote about them in May. Will the release of the PC adapter for Playstation VR 2 next week bring some change? We are curious to see how Sony's headset will fare in the SteamVR stats. The same goes for the budget headset Meta Quest 3S, which is expected to be released later this year.

SteamVR users as a percentage of the total Steam user base has dropped from 1.92 to 1.73 percent since April.

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[–] MyOpinion@lemm.ee 2 points 1 month ago (1 children)

I currently have a quest pro but I am so ready to upgrade to a steam only oled headset. The beyond sucked and everything else is just too damn expensive. Someone please bring out an affordable pancake lens oled headset that has great lenses and small form.

[–] DarkThoughts@fedia.io 1 points 1 month ago (2 children)

VR seems a bit weird right now. There's been a lot of tech development of things like the lenses but I think only small scaled production headsets with accordingly high prices use all the new stuff. And the Deckard will likely be something very enthusiast level / expensive too.

Also, do we know by now if the lacking features of the PSVR 2 adapter come down to the device itself or Steam VR simply not supporting them yet? I doubt we'll see a lot of sales with the lack of those features on the PC.

[–] Plopp@lemmy.world 1 points 1 month ago (1 children)

Is the Deckard confirmed to still be in development?

[–] DarkThoughts@fedia.io 0 points 1 month ago (1 children)

It never was confirmed to be in development.

[–] Plopp@lemmy.world 1 points 1 month ago

Ah ok, I figured since you said it "will be" that I had just missed the confirmation.

[–] poVoq@slrpnk.net 1 points 1 month ago* (last edited 1 month ago)

And the Deckard will likely be something very enthusiast level / expensive too.

Let's see. There are some indications that at least one possible idea of the Deckard is modular, i.e. using an older Quest2 level Qualcomm chipset to do all the inside out tracking, eye-tracking and optics etc., and having a SteamDeck like x86 companion cube (possibly belt mounted, but likely wireless) for running the actual games. Such a setup would also allow for a cheaper display only option that would connect to a normal PC, but still allow basic use as a VR movie player or such in full standalone mode.

And they could also sell the companion cube as a standalone Steam-machine like home console for connecting to a regular TV.

P.S.: yes I would love for the official name to be "Companion Cube" in reference to Portal 😊