Nearly ten months after the launch of Meta Quest 3, Valve Index is still the second most used SteamVR headset:
Quest 2: 39.66 percent
Valve Index: 16.10 percent
Quest 3: 15.65 percent
Quest 3, released in October 2023, took third place in January 2024 with a 14% share of SteamVR headset usage, but has only grown slightly since then. Six months later, Valve Index is still defending its position. An impressive feat! The headset celebrated its fifth birthday in June and is still sold by Valve (the Valve Index VR kit costs twice as much as Quest 3). No successor has been announced or hinted at by Valve.
In general, not much has happened with the SteamVR stats since we last wrote about them in May. Will the release of the PC adapter for Playstation VR 2 next week bring some change? We are curious to see how Sony's headset will fare in the SteamVR stats. The same goes for the budget headset Meta Quest 3S, which is expected to be released later this year.
SteamVR users as a percentage of the total Steam user base has dropped from 1.92 to 1.73 percent since April.
As a programmer (though not in the games industry) I can inform you that the vast majority of sw companies operate by the "the fastest solution is the best solution" principle. If they have developers who already know Unity it's a pretty big expense to have everybody learn a new game engine, and the management would need to be convinced that using Source is going to lead to a corresponding increase in sold copies of their games.