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I'll never forget being at GDC the year of the acquisition and trying out all these first wave VR games. There were Facebook suits litterally walking around the expo floor with checkbooks, asking how much it would cost to make the game an oculus exclusive. Lots of these devs just took the money and never released the game, or released something crappy and unfinished because the exclusivity check was more than they expected to make in sales.
Facebook deeply wounded the entire VR ecosystem right as it was budding. Let's not make them sound so innocent.