this post was submitted on 14 Jun 2024
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I very much agree with what you are saying. If the engine changes we will lose mods, or at the very least there will be significantly fewer. I don't make a habit of playing many games from 2012... except for Skyrim. I also dont play many games from 2001, except for Morrowind. I will spend hours or even days setting up a modding environment. Please let me have that for future Bethesda titles.
Also people calling us folks that like user-made mods shills, when they are trying to force a shift to the very much corporate owned Unreal Engine is funny.
You very much missed the point of my comment. After the "professional" response the public got when leaving very justified negative feedback on Starfield, I now don't trust any comment supporting Gamebryo to not be a Bethesda employee. Nor was I advocating for shifting to Unreal, it was the next person who brought up a different engine which I said I'd prefer since it's reliable. I don't really care what engine the next Fallout is made with, for example, so long as it isn't made in Gamebryo by a bunch of hacks.