this post was submitted on 28 Jul 2024
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[–] wjs018@ani.social 2 points 1 month ago

Lol! This is probably one of my favorite chapters from this series. I have never really been a fan of the death game genre because it always feels so contrived. So, poking fun at it was very much appreciated.

They also used a gag that I have previously used in D&D campaigns; not locking the door. I had a whole dungeon that my players were exploring where I set up elaborate puzzles, traps, or monsters for them, but if they simply tried the doors, they would have found out that they were all open already. They eventually figured it out near the end.