this post was submitted on 26 Oct 2022
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Linux Gaming

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[–] sproid@lemmy.ml 0 points 2 years ago (1 children)

More people playing on Linux may bring the interest of developers to create a Linux version for their games. More developers familiarizing or liking Linux may mean more native Linux versions. This way there is no need to use wine/proton middle-man software. Proton may work wonderful but there's still the fact that there is a middle-man software, and will never be as optimize it can be. Games often have bugs and are release unfinished, imagine bringing more things in between, more points of breaking.

[–] poVoq@slrpnk.net 0 points 2 years ago (1 children)

On the other hand Linux is known for breaking compatibility with old games and putting a layer like WINE in-between can make games work as intended even long after a non-maintained native version broke. In fact WINE often runs old Windows games better than even newer version of Windows itself.

[–] Helix@feddit.de 0 points 2 years ago

Linux is known for breaking compatibility with old games

Which ones exactly? I recently played the DOOM 3 Linux version and it worked after swapping out LibGL. If you ship Linux game with the Steam or a flatpak runtime they'll probably run in 10 years still. Whereas you might already run into problems updating Windows 10 to 11...