this post was submitted on 07 Sep 2023
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Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven't played Starfield yet. I just find the statements really weak and want to express why I see it that way.
Yeaaahh that's nice for maybe a couple of hours, but then it starts to get boring. That's not how you keep players engaged, although there are of course those who don't find that boring at all.
We're not astronauts, we're not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon's dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.
If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.
Take a look at No Man's Sky. Similar problem. The procedural generation algorithm made planets look familiar after you've seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.
No Man's Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn't matter what planet it is, there's nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.
No Man's Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there's some magic in seeing actual fauna. You don't get that feeling in No Man's Sky because you've seen fauna and flora on the last 30 planets you've been to. You need those empty planets to make the planets with life actually feel special.
Regarding the variety and interesting features of the bare planets, I tend to agree. My point was rather that there is more to do now and the fun with - even familiar planets - lasts longer.
This is not correct. The amount of more dead planets immensely depends on - spoiler alert -
spoiler
the galaxy you're in. NMS has different galaxies with different distributions for lush or dead planets. This also has some effects on the difficulty.I don't want to have to beat the game in order to finally enjoy it.
You don't need to. There are different possibilities for switching galaxies. The simplest ones would be to use portals which is accessible very early in the game.
Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.
For someone whose put in a few hours into the game multiple times as the game has been steadily updated, I didn't know about portals or even that switching galaxies was even a thing. So telling me I'm incorrect because it's NG+ COULD have fixed it for me is pretty disingenuous. How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?
As soon as you can use the space anomaly (which happens very early) you already have a possibility. But apart from that, sure, it still takes a bit of effort and is not an option available when starting the game. The latter would be a nice idea though.
By using an internet search engine of your choice.
https://nomanssky.fandom.com/wiki/Galaxy_Centre#Travelling_to_other_galaxies
But I get what you mean as this is not clearly communicated right from the beginning in the game and something to be discovered. So your best chance to know this, besides doing the story missions, is to talk to other players or by curiously clicking on some suitable links in the NMS wiki.