Unreal Engine

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Any mind-blowing advices, like "I wish I knew that before!"? Thanks!

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Title says it all. ~~Currently no README as I can call functionally done but still WIP from the point of usability as I am trying to get the points editable via mouse clicks besides the details panel.~~ Description and screenshot with the demo level added!

Any feedback/suggestion/tips are welcome!

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I have a few C++ templates which I use to bootstrap my UE projects and I was fairly annoyed with renaming all references manually. I hope this small CLI app will streamline your workflow too!

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SIGGRAPH 2023 is coming up! Register for the event and join us for sessions that explore how tools like Unreal Engine, Quixel Megascans, and Twinmotion are changing the game for film, TV, and animation.

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Newcore Games explains how it brought together the fast-paced combos of a fighting game, the vast interconnected world of a Metroidvania, and a unique mystical and cybernetic aesthetic to create The Devil Within: Satgat.

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How an small indie team crafted the otherworldly vision for its first game.

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This is one of the most useful videos I've seen for starting to get into the guts of how unreal works.

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Hi, I would like to share my first work that I had submitted to unreal marketplace, this is a prop pack for Brazilian street food style, you can check more details and screenshots on my ArtStation page here: https://www.artstation.com/artwork/39bQKY

I'm currently working on vol 2 of my commercial props, and these will be part of another large city kit, soon as I can share more!

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When Nike set out to reach the next generation of gamers, the brand dreamed up a virtual sneaker hunt inspired by the iconic Nike Air Max shoe. Find out how Unreal Editor for Fortnite helped the team turn its vision into reality.

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Welcome to Feedback Friday! This is a day all about getting feedback on your projects.

Have a scene in your game that you want to know if it looks good? Have a mechanic prototype that you want tested? Want to know if your steam page is good? Or do you want feedback on some other part of your game? Feel free to post them below for others to give feedback!

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cross-posted from: https://programming.dev/post/149828

Hey everyone! Wanted to highlight some other game development related communities in the instance

I Need a Team (Getting teammates)

A community for finding teammates to work with for both free and paid work. This includes getting teammates for making commercial games, finding other people to work with for a game jam, etc.

Play My Game (Posting about game)

A community for showing off your completed game to others

Destroy My Game (Getting Feedback)

A community for getting honest feedback on things such as aspects of your game, your store page, mechanics, etc.

Godot (Game Engine)

A community for posting anything relating to the godot game engine

Unity (Game Engine)

A community for posting anything relating to the unity game engine

Unreal (Game Engine)

A community for posting anything relating to the unreal game engine

Pico-8 (Game Engine)

A community for posting anything relating to the pico-8 game engine

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Welcoming Wednesday (programming.dev)
submitted 1 year ago* (last edited 1 year ago) by Frank@programming.dev to c/unreal_engine@programming.dev
 
 

Welcome to Welcoming Wednesday! This is a day all about helping new people in the community get started.

If you’re new feel free to post questions, post things that you’re struggling with, or introduce yourself to the community! If you're not new feel free to post resources to help newcomers.

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Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

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submitted 1 year ago* (last edited 1 year ago) by Frank@programming.dev to c/unreal_engine@programming.dev
 
 

Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

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At work we are currently investigating how we could add a reasonably sane optional type for blueprint.

We have modified the native TOptional type heavily, to make it more convenient, by adding Map()/Bind()/Flatten() methods.

Now we would like to add a similarly convenient optional type for Blueprint use.

We have already started working on a UBlueprintCompilerExtension to detect invalid pin connections, but we haven't started on the actual data type itself.

Does anyone know about a plugin that offers this functionality?

Or, alternatively some good resources on how one can write custom Blueprint graph nodes with wildcard pins?

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Hey folks!

I'm fairly new to Unreal, let alone setting up an Unreal 5 project on version control for a team. We use Git for our version control, so obviously we gotta make sure we have certain things filled out in our .gitignore and .gitattributes (for Git LFS).

What do you normally have filled out in your ignore and attributes files for a typical Unreal 5 project?

Thanks!

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This is a place where you can talk about anything relating to the unreal game engine. This includes showing off things you've made, asking for help, or other discussion

Hope you enjoy!