NotAwfulTech

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a community for posting cool tech news you don’t want to sneer at

non-awfulness of tech is not required or else we wouldn’t have any posts

founded 1 year ago
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Rules: no spoilers.

The other rules are made up as we go along.

Share code by link to a forge, home page, pastebin (Eric Wastl has one here) or code section in a comment.

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The wider community is still on Reddit, I wonder if there’s an interest to have a small alternative?

If not, what’s a good Lemmy instance for these things?

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"AI for dummies" interview from Irish radio with Dr Abeba Birhane, who's on a UN advisory board about AI.

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submitted 1 year ago* (last edited 1 year ago) by froztbyte@awful.systems to c/notawfultech@awful.systems
 
 

I don't really know enough about the C64 to say anything one way or the other, but this comment on youtube did okay:

@eightbitguru
1 year ago
2021: We have definitely seen everything the C64 can do now.
2022: My beer. Hold it.

and I'm posting this without even having seen the whole thing yet

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having recently played and refunded a terrible “modern” text adventure, I’ve had the urge to revisit my favorite interactive fiction author, Andrew Plotkin aka Zarf. here’s a selection of recommendations from his long list of works:

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A RISC-V assembly cracking board game. Can't comment on the gameplay experience, but what a cool idea.

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demoscene: area 5150 (www.pouet.net)
submitted 1 year ago* (last edited 1 year ago) by froztbyte@awful.systems to c/notawfultech@awful.systems
 
 

my comment over there just made me recall this

this demo is the next one in a long arc of people doing absolutely remarkable things to the original PC. that series went 8088 corruption (pouet) -> 8088 domination -> 8088 mph and if you've never seen them before, you absolutely should

area 5150 has a recording of the production as well as an audience reaction recording from share day

it's astoundingly awesome

something I really enjoy about the scene is that the more you learn (about the technology, the math, the methodology), the deeper the appreciation of it gets

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a surprisingly good Atari 2600 demo by XAYAX, originally presented at Revision 2014

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Netrunner is a collectible card game with a very long history. in short:

  • its first edition was designed by the Magic: The Gathering guy (with about as many greed and scarcity mechanics as Magic) and took place in the same universe as Cyberpunk 2077
  • the second edition was published by Fantasy Flight Games, replaced the scarcity mechanics with Living Card Game expansion packs (you get all the cards in the set with one purchase) and a sliding window for tournament play card validity, and switched universes and names to Android: Netrunner
  • the game went entirely out of print once Fantasy Flight dropped it
  • the current “edition” of the game and its rules are maintained by a non-profit cooperative named Nullsignal (formerly NISEI), who also continued the story started in Android: Netrunner.

because the game is maintained by a non-profit (and actually appropriately fairly anti-corporate) cooperative, playing Netrunner ranges from free to relatively cheap:

  • any recognizable proxy is valid even in tournament play with the right (opaque-backed) sleeves. this means that you can print out Nullsignal’s cards at home and sleeve them with a little bit of card stock for rigidity and be ready for tournament play. this also means you can sleeve a post-it note for the same effect, so long as both players can recognize which card you’re supposed to be playing
  • you can buy a boxed set from Nullsignal if you’d like high quality cards, and they’ve also got on-demand manufacturing set up through DriveThruCards and MakePlayingCards
  • or you can forget physical cards entirely and play on jinteki.net, a free service that lets you play an online game of Netrunner using every card ever published by Fantasy Flight and Nullsignal. the designers at Nullsignal also use Jinteki to beta test and pre-release sets, so you may also get access to cards that don’t physically exist yet

the gameplay of Netrunner is fucking great: it’s an asymmetric card game where one player is a corporation (or their sysadmin at least) and the other is a runner trying to hack and bring down that corporation. the gameplay feels a lot like a mix between a shell game, the bluffing parts of poker, the better bits of Magic (most of the rules you need are on the cards), and an aggressive cat and mouse struggle, all at once. it’s actually one of my favorite ways that decking and ICE have been translated into gameplay mechanics.

Nullsignal also does a great job on the story, art, and aesthetic of their new cards. modern Netrunner has a distinctive feel to it, but it’s clear that the folks behind it understand how to make good cyberpunk.

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Hypnospace Outlaw is that funny meme game with the pizza dance. it’s also a leftist parody of the California Ideology and some of the factors that led to the bursting of the dot com bubble. crucially, it’s also a whole lot of fun to play — it’s a very good point and click mystery adventure that takes place on a faithfully rendered and authentic-feeling version of a networked computer in the 90s, crafted by someone who absolutely knew what they were doing with the time period and aesthetic.

above all, it’s one of the better cyberpunk games I’ve played, though I can’t really explain why without spoiling the ending. Hypnospace Outlaw can be finished fairly quickly, so I encourage anyone who hasn’t to give it a play or at least watch a playthrough from a non-annoying YouTuber. ending spoilers follow:

Hypnospace Outlaw ending spoilersit goes without saying that sleeptime computing in Hypnospace is a limited and janky but still revolutionary brain-computer interface, and in effect what you’re doing during the whole game is a precursor to netrunning. in fact, Hypnospace in general is a perfect prelude to a Gibsonian cyberpunk dystopia.

as demonstrated in the last chapter of the game, sleeptime computing tech is fatal when pushed beyond its limits, as Merchantsoft demonstrated like only a short-sighted and greedy startup in 1999 could. Dylan even spends 20 solid years blaming a hacker for the lives he took fucking with tech he barely understood. the tech behind sleeptime computing is most likely outlawed after 1999, or its use is at least heavily stigmatized.

at the same time, the promise behind Hypnospace remains alluring as fuck. in the last chapter of the game, you join up with a nostalgic effort to archive all of Hypnospace from the cache memory in your repaired moderator headband. the allure goes beyond nostalgia though: with the 90s ideas stripped away, even a janky BCI is incredibly useful. you can imagine high-frequency traders, drone pilots, and similar assholes being particularly interested in the illegal tech that replaces sleep with the ability to very efficiently do their jobs 24/7. cyberdeck tech being strictly regulated and only available to high-level corpos and obsessed hackers is a key component of classic cyberpunk.

and hey, while we’re on the topic of the worst people in the world adopting illegal tech, did you finish the (excellent) M1NX and Leaky Piping side plots? cause if you did, you’ll know that sleeptime computing doesn’t actually let you sleep — it severely limits the amount of time you spend in REM sleep, but users don’t realize that because they’re still physically resting. so those high-frequency traders, drone pilots, and other assholes who’ve adopted habitual sleeptime computing use are also slowly going insane from a lack of REM sleep, and chances are they don’t know it because all the evidence was released right before the Mindcrash

in short, these are all the precursor chemicals you need for a cyberpunk future.

the game’s author, Jay Tholen, is currently in progress on its sequel, Dreamsettler. I can’t wait for more good cyberpunk.

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I found that the SerenityOS project also has a web browser with a completely new set of engines. It looks reasonably capable too.

Both LibWeb and LibJS are novel engines. I have a personal history with the Qt and WebKit projects, so there’s some inspiration from them throughout, but all the code is new. Not to mention, hundreds of people have worked on the codebase since I started it, all adding their own personal influences, so it’s definitely its own thing.

Edit: Here's a recent interview with the creator Andreas Kling talking to Eric Meyer and Brian Kardell about the browser https://www.igalia.com/chats/ladybird

Edit 2: Here’s their August 2023 update video of the browser https://youtu.be/OEsRW3UFjA0

Edit 3: Looks like the project was recently sponsored $100k USD from Shopify https://awesomekling.substack.com/p/welcoming-shopify-as-a-ladybird-sponsor

It’s quite impressive!

Note: I don't know anything about the politics of the SerenityOS project or the people behind it.

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this is a computer that’s almost entirely without graphical capabilities, so here’s a demo featuring animations and sound someone did last year

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restic (restic.net)
submitted 1 year ago* (last edited 1 year ago) by froztbyte@awful.systems to c/notawfultech@awful.systems
 
 

I've been using it for a good while now, but figured it's worth a shoutout incase others don't know it. one of the few pieces of Go-ware I don't substantially hate.

I've previously slapped together a tiny set of shellscripts for my use of it which you're welcome to steal from. also recently seen backupninja as something that can use this, but haven't tried that

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They've done some really good reverse engineering on this project.

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Its like tvtropes but for exotic IC engines.

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Today marks five years since the death of TempleOS developer Terry A. Davis. Rest in peace.

Despite some impractical quirks and limitations, this strange machine, something of a cross between DOS and Oberon, remains in our hearts and computers. Who am I to criticize God for his OS design?

Let's pay our respects to a man who achieved inspiring things despite his severe illness and remember how his life was cut short in no small part by internet bullies and a capitalist system that failed him.

I hope this doesn't need to be said but I don't want to see anyone emulating Terry's bigotry and slur usage nor making fun of his schizophrenia in these comments. Thanks in advance.

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Laravel creator Taylor Otwell learned PHP in 2008

and then

There were a few model-view-controller frameworks for PHP, some of which aimed to provide a "Rails-like" experience. But none was as comprehensive as Otwell wanted. So he built his own and released the first version in 2011.

Taylor Otwell seems like someone who gets design. I've used Laravel a little bit and I know what they mean when they say "opinionated" - but I think the word doesn't do justice to his confidence in his design.

Anyway, this article came up in my twitter feed yesterday and it made me happy to hear Laravel is going strong.

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Someone probably named this before me but not my problem.

  • 4 cℓ gin (or to taste)
  • Top up with Club-Mate
  • Garnish with juniper berries (optional)

Recommended for taking the edge off of the usual subjects of sneer —whether Orange or LessSo— inclusive-or you like a gin and tonic with a caffeinated German hacker twist. I came up with the name after a workday of removing rules for decommissioned servers from SRX boxen.

I wanted to share what I'm having for tonight's catharsis session. I think it's NotAwful; please share your findings if you like ethanol. It's not karma farming if the site doesn't record your total internet points.

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Bevy is a fun, cozy game engine to play with if you’re looking for something very flexible that implements some surprisingly advanced features. things I like:

  • it’s all rust, which is an advantage for me and the chemical burns I have from handling the dialect of C++ a lot of older game engines used to be written in
  • it implements a flexible entity component system, which I found pretty great for specifying game and rendering logic for things like roguelikes and simulations, where multiple game systems might interact in dynamic ways
  • the API is very cozy and feels like querying an extremely fast database at times
  • it’s a lot lower level than something like Unity or Godot, but you get some pretty advanced rendering features included
  • the main developer seems to have a lot of industry experience and a solid roadmap
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Nix is one of the few pieces of software I trust. I use it on just about every computer I work on — awful.systems is managed and deployed by just nixos-rebuild and a deployment flake, as are almost all the computers in my house (including a few embedded into the house itself). in general it makes both software development and configuring Linux a lot more fun compared with the traditional way of doing things

I often call Nix fucking incomprehensible, but it doesn’t need to be. Zero to Nix is one of the documentation projects that’s intended to be a more gentle goal-oriented introduction to Nix concepts, and it’s definitely worth following along if you’re curious about Nix and want to be able to do something useful with it right away

if you end up liking Nix and want more of it, NixOS is an entire Linux distro configured and managed by Nix, and it’s incredibly powerful and stable. I run it on a full-fat gaming PC as my primary OS and the experience of running it is surprisingly very good; feel free to ask and I’ll summarize how I run stuff like games on NixOS

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we gotta icon now (awful.systems)
submitted 1 year ago* (last edited 1 year ago) by dgerard@awful.systems to c/notawfultech@awful.systems
 
 

cue TMBG lightbulb song

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Since there seem to be some fellow^1^ Lisp weirdoes around here, thought I might take the chance to submit the inaugural post of NotAwfulTech. Also I figured this is cute. Hope it's not offtopic.

^1^ I'm just a noob though, barely managed to implement my first Lisp today.