No Man's Sky

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Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.

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founded 1 year ago
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submitted 1 year ago* (last edited 2 weeks ago) by NMSGalacticHub@lemmy.world to c/nomanssky@lemmy.world
 
 

Introduction

This community is designed as a gathering place for the entire No Man's Sky community on Lemmy. It's a new community, created June 2023. We're open to suggestions and volunteers!



Rules

1) Keep it civil.

Disagreements and dissenting opinions are fine, but there's no reason to get hostile. Explain your position civilly and accept differences of opinion.

This also extends to a ban on posts promoting hostile groups or griefing / trolling actions, such as "hunting" players who don't want to be involved in PVP or building bases designed to cover / destroy another player's base.

Generic, negative shitposting is also not allowed. (This game SUCKS! Sean lied! etc)


2) Keep it relevant.

Posts should relate to No Man's Sky in some way.

Off-topic comments & conversations are fine, but actual posts & links shouldn't be off-topic.


3) Limit self-promotional content.

Any monetized content sources, defined as any direct link or de facto redirect to any source which generates revenue through sales, subscriptions, or advertisement views, may not be shared in this community more frequently than once every 7 days.

This includes monetized YouTube channels - if you want to help the community with videos more frequently, you can always upload them directly to our subreddit.

Non-monetized self promotion may be removed at moderator discretion if it becomes excessive


4) No AI-Generated Content

Posts which primarily feature content generated by AI will be removed.

Posts which feature auxiliary AI content - for example, using an AI background remover for graphic design, or posts which utilize AI image-resolution enhancement tools - are permitted.


5) NMS Community Network Rules

These rules apply across a network of No Man's Sky subreddits, including c/nmsgalactichub. Severe rule violations may result in a ban not only from this community, but other communities in the network.

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This is the grand reward of the "Cursed" expedition. Space is getting tight in all our collector's hangars. If you got a chance to test drive this new lady, what is your verdict? Will you keep it? Why? Why not? Curious what you think.

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So, I've reached the Genetic Glitch objective... I'm in the Andalen Osaka system... the one the third gate takes you to.

I've found the light creature on the Planet of Light but hunting for every animal across an entire planetary body has never been my thing. I really don't want to do it for five planets (none of the others stand out as being able to spawn anom animals).

Where's the other anomalous animal and about what does it look like? Is it terrestrial or does it live in air, underground, or water?

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If you're on the Cursed Expedition, this crashed ship might be a nice upgrade from the C-class starter ship. It's a crashed ship, so lots of repairs to get it into shape, but even partial cheap repairs early in the expedition gave it more cargo and better performance than the starter.

Found on the first rendezvous world, Ecorsfi in the Temarifi X system.

Coordinates: +39.79, -167.59 Planet Glyphs (for later retrieval): 5047.FCA7.8448

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submitted 5 days ago* (last edited 5 days ago) by nokturne213@sopuli.xyz to c/nomanssky@lemmy.world
 
 

October 23, 2024. Hello Everyone!

Our last update saw players enjoying a nice chilled time, fishing in No Man’s Sky. Our next update couldn’t be more different! As we approach Halloween, we are embracing the spookier side of the No Man’s Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…

Today, we are announcing expedition sixteen: The Cursed – where players will fight to keep a grip on reality while haunted by visions and voices from another dimension.

The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.

Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only take place via the ancient portal network.

Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints… and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted.

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Anyone found a way to silence the voices that taunt us frequently throughout the whole expedition?

I'm having a frustrating enough time of it, I don't enjoy NMS' early game, without this additional vexation.

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Been lurking for a while, finally pulled the trigger on this today while it's on sale. Can't wait to check it out.

Check the price history.

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Whenever I get an item I get the notification from the previous item I received instead. Such as while fishing, I get a notice that I got my heaviest X fish but Y fish was added to my inventory. Then the next catch Z fish is the biggest, but X fish is added to my inventory.

The Mac update is not yet out so I cannot compare.

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I can't find anything definitive and the usual information/stat sources don't really list anything at all about it :/ It's existence on the interwebs feels positively forgotten in lieu of Voltaics. All I've really found is one comment that they are the same stats as Voltaics but with the added bonus of the Runic Lens but nothing about what that supposed bonus is. And that seems to contradict other information I am reading about Voltaics and Atlantids.

Anyways, I'm just wondering if there is any benefit to using the Atlas Sceptre over a Voltaic or Atlantid (neither of which I have yet as I'm currently going through They Who Returned).

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Was just skimming the community and saw the recent Atlas Scepter post and it had me thinking;

I don't know much about multitools beyond there's several categories, put things I like most in the supercharge slots, and higher numbers in relevant stats are better... in other words the very basics.

My multi is primarily a weapon platform then a scanner and mining tool. So, what category of tool should I be looking for and what should I know about them? I do like the Runic Lens on the Atlas Scepter and noticed the Atlantid mutlis have it as well... could I move that onto a different mutli if/when I replace it?

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I just recently got into NMS just before the Aquarius update. I've really enjoyed things so far, but I'm at a weird point now. Every one of my primary missions has some vague objective that I can't actually complete. The story (as it is) seems to have completely stalled out. I'm left to repetitious side missions like the Base Computer Archives and Settlers.

Is there anything else in terms of story, or am I on my own now? I just figured there would be some sort of resolution to Artemis, Atlas, or any of the really cool and interesting plots that seem to be going on here.

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So, I've managed to find an OK location for a base, not sure if I'll actually build it out yet, and rebuilt my freighter base but in the process I've put down a BeatByte Device, found it had ... something on it from the last time I was playing and realized I still don't know anything about music.

It'd be nice to have something playing in my freighter rather than just the ambient sounds from some of the things I've put in it but I remember how well trying to do it by stabbing about in the dark went last time. I'd rather not. So, anyone else not musically inclined? What do you do with the Beatbyte?

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Just booted up the game again after a significant time away and figured I'd try doing something new; building a more robust base rather than something that's just practical.

Thing is I'm used to searching only on the basis of practicality. So, how do you find nice locations to build something aesthetically pleasing rather than just fit for purpose?

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Feel free to drop by

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If any significant number of community members are opposed to this, we can discuss it further.

Judging by the reactions to the recently-posted, now-removed NMS AI content, it seems it's generally poorly-received and people (including me) would prefer it not to be featured in this community.

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Interlopers! I'm looking for a moderator (or team of mods) to help me run this community! The Galactic Hub keeps me pretty busy, so I feel we need more coverage to ensure this place continues to run as smoothly as it always has.

This community very seldom requires any sort of moderation, much less any sort of nuanced judgement-call, so any users with a frequent history of contribution to this community would be considered.

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Is this possible? Context: My 'home planet' got screwed over in the 5.0 gen updates so my spouse and I decided to do what someone suggested on that thread - RP a planetary disaster and the need to move to another habitable system.

Instead of relying solely on the RNG Gods we decided to be selective and seek out a paradise planet that ticked a bunch of boxes for us (namely nice weather, lack of sentinels, bioluminescent grass, peaceful..... you get the picture).

It has been So. Many. Hours. searching :( We're a busy family and don't have time to continue searching hundreds of systems (after sorting through thousands of stars). So I wondered if it would be possible to stop on an almost perfect planet and then 'terraform' it the rest of the way by using a save game editor to change the planets settings?

I couldn't find any info directly on doing this. But Brave 'AI' seems to think it is possible by editing the raw json (since none of the save game editors have this function directly).

So I download the Goatfungus NMSSaveEditor and took a look at the raw json data. Hoo boy, it's been a while since I needed to edit a save game (many years ago to fix broken storyline progress) and there is a LOT more to that file then there used to be.

If changing planet data is possible, does anyone know where in the json I would go to do this? Searching comes up with many irrelevant matches :/ I'm still on the planet in question as well as having it saved to my wonders (it's the only one there).

TIA!

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Every day NMS has to update. Is this because I run it on Linux or is it just how NMS is? Today it was a 4,6 GB update

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Seems my inventory is now littered with these tech archives that can be "reinstalled" what's up with that?

Also, is activated indium still the go-to farm technique? I have so many of those going and made bank off it years ago, has that been nerfed yet?

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Disclaimer: This is a repost of the post made on Reddit by EnigmaT1m

A Guide To Fishing: How To Catch All The Fish

I've spent the entire expedition compiling as much information as I could about fishing, trying to answer any question I could think of and I think I about have it down. There is a LOT to cover here so I will start off with some quick bullet points with some useful information to get started.

  • You can dictate the size of fish you will catch with 100% accuracy

  • Fishing from the top of your ship beats the skiff in every way

  • There are 8 fish categories, 7 biomes and 1 group that appears in all biomes

  • The 7 biomes are : Hot, Cold, Toxic, Radiation, Barren, Mega-Exotic and Lush/Humid

  • Fish from the autocatcher that you haven't discovered will appear, but greyed out

  • 'Player leaving system' can despawn fish that are about to bite, fish a few systems away

  • Day/Night/Storm bait are pretty pointless, you'll catch condition specific fish naturally

  • Depth is indicated on the HUD on bottom left when line is cast

On to the details.

Dictating the size of a fish:

First we will divide the water into shallow (20-30u) and deep (50u+) In shallow you can specifically catch ONLY small or medium and in deep water you can specifically catch ONLY large or colossal. Here is how...

When you first cast your line you will see 3 fish appear, these are not cosmetic or just effects, they are giving you information. They are telling you the size of the fish that is about to bite.

If you see a small fish when in shallow water you will get a small fish every single time. The small fish spawns with 2 medium size fish. If you want a medium, cancel your cast before the fish bites, you have 3-4 seconds from when the 3 fish spawn. Recast and repeat until you find 3 medium fish, at which point you are guaranteed a medium fish.

In deep water your two choices are 3 large fish or 2 large and 1 colossal. If you see a colossal you will catch a colossal, if you want a large then cancel and recast.

Small (S) Medium (M) Large (L) Colossal (C)

  • M M S = S

  • M M M = M

  • L L M = M

  • M M L = L

  • L L L = L

  • L L C = C

Simply put, the odd one out from the three is the one you will catch unless all 3 are the same size which itself is an indicator of size.

Ship>Skiff:

Simple really, the skiff looks cool but is just glorified storage. Stand on the back of your ship and fish away. The ship isn't affected by the waves when you are standing on it and you can quickly pop inside if conditions get a bit too rough. If the skiff was more stable, offered some protection and was actually able to be driven it would be much better. You CAN move it while on it, but not far. Simply summon it again and place it nearby, it will drift over to where you selected.... very slowly.

Fish categories and biomes:

When you look in the 'Wonders' section and scroll to 'Fish' you will see a catalogue of all the fish available, though they appear in silhouette until you catch them. There are 168 fish and 9 miscellaneous objects.

The 168 fish are divided into 8 biome categories (listed above) and each contains 4 fish rarities. Each biome category contains 21 fish:

  • Common - 3S, 2M, 1L, 1C

  • Uncommon - 2S, 2M, 1L, 1C

  • Rare - 1S, 1M, 1L, 1C

  • Legendary - 1S, 1M, 1L, 1C

Bringing in the autocatcher point from above; any fish caught in there, that you haven't caught by hand, will appear in black & white instead of colour. To get the colour picture in your discoveries, catch the fish with your rod.

'Player leaving system' despawns fish:

Self-explanatory really. I have caught all the fish while in the expedition, I quickly realised that fishing in a heavily populated system sucks. Beyond the hundreds of bases and communication beacons being such a distraction I noticed something quite funky happening. Sometimes when I cast, the three fish show up as normal but before one bites, they vanish! It took me a while to realise but it was happening whenever a player left the system. Between casting and biting, the fish would vanish. Not 100% of the time I might add but enough to be irritating. I jumped a few hundred light years away and did all my fishing there.

Bait:

In my bullet points at the start of this rather longwinded post I stated that day/night and storm lures are pointless. They slightly increase the chance to get the fish that you will definitely catch with regular bait during those specific conditions. You will catch diurnal fish in the daytime with any bait, same with nocturnal fish at night and stormy fish in storms. The condition specific bait icreases the chances but to catch all the fish, you will get all the day/night/storm fish long before you get all the legendary fish without ever using that bait.

Are the bionic lures worth the ridiculous amount of resources required to craft them?

Yes but not straight away. Save them for when you have caught everything else. You will catch legendary fish with a variety of bait. Here is a list of all other bait that has caught a legendary fish for me:

Green, blue and purple rarity fish, mealworm, chum, processed meat, seivert beans (put gamma root in nutrient processor), the autocatcher and a hadal core.

The bionic lure will get you a legendary roughly one for every 25 lures used. It is best used when you only need 1 or 2 legendaries from any given biome. You need 1 small legendary? head to shallow water, use bionic lure and ONLY catch small fish using the advice from the first section of this guide.

One final thing, a warning if you will. You will grow to hate the sight of a Stonescale Shark. It's a common colossal fish available in all biomes and you will catch a LOT, it sucks more than the rest of the common omni-biome fish because colossal fish take a bit longer to pull in. A lot of effort for this guy again and again and again.

If you made it to the end of all this, thank you. If you have any questions, ask away, I am off to bed but will answer in the morning.

EDIT to add things I forgot ecause I was tired when I wrote this, or things pointed out in comments.

  • You should be able to get 1 fish for every piece of bait you use. When you cast the fish will either bite right away or will nibble a few times. There is never more than 5 nibbles, the fish will ALWAYS bite on that 5th nibble (bumping of the bait). You only don't catch a fish if you reel too soon or you stop reeling while pulling in the fish. Otherwise, use 50 bait, get 50 fish.

  • Use the terrain manipulator to deepen shallow water, thanks u/Scaly_Pangolin. (I just moved)

  • Discoveries in expedition don't appear in colour on main save, catch them again. Thanks u/MikeEmpuria

  • Similarly fish discoveries are account wide not save specific. Find them all on one save? They will appear complete but greyed on other saves.

  • Fishing difficulty, how much time you have to catch the fish can be adjusted in custom difficulty settings. Thanks u/MisterDream

  • You can place a base computer on the skiff!!! Thanks u/Hopalongtom

  • Condition specific lures only increase chances within that condition. A glowing orb will not attract a diurnal fish unless it is also daytime. A shadow orb won't find a noctrunal fish in the day and a mag lure won't find a storm fish outside of a storm.

u/mithrin Gets a whole section with some great information regarding difficulty settings:

"One of the settings you can choose is to auto-catch fish. This doesn't change how long it takes, what it does is once the fish stops nibbling and actually bites, it will automatically reel it in. While you have a cast in the water, you can't move without pulling in the line, but you can do plenty of other things:

  • Summon a ship or exocraft (say to re-summon your skiff to drift about)

  • Access and move things around in your inventories

  • Recharge your hazard protection or other items

I like to hit up a fishing spot after collecting my frigate expeditions, and fish with auto-catch on while I sort out my inventory. Or go to my underwater Circuit Board farm, harvest all the plants, and then fish off the dock while I craft."

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Aquarius Patch 5.12 (www.nomanssky.com)
submitted 1 month ago by mp3@lemmy.ca to c/nomanssky@lemmy.world
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Potential new player here (it's on my wish list). From lurking on social media, I gather that the devs have released several significant updates recently, among them an overhaul of space stations ("Orbital"). I get that they are procedurally generated, which means that no two should be alike, but... how different are they?

I ask b/c, while this might sound silly, during my time in Elite Dangerous, one of my favorite things was approaching stations, lining up my ship with the entrance, avoiding collisions, dealing with all the different axes & what not, and then setting her down on the landing pads. (and then I wish I could get out of my ship and explore on foot)

With space stations being procedurally generated, do they still feel pretty same-y or are they unique enough to keep someone like myself entertained? The wiki page for the Orbital update promises a variety of space station interiors, just wondering if actual players would agree.

Also, does NMS have any sort of "advanced flight mode" where I can enjoy the challenge of steering my ship through the obstacles or is it basically fly within the vicinity of a space station and press X to auto dock?

Sorry for the barrage of questions. Thanks in advance!

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The NMS-RPG System is essentially player-created fanfiction but created in a way which allows it to be linked with the game itself.

For an exhaustive guide, see:

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