No Man's Sky

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Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.

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submitted 1 year ago* (last edited 1 year ago) by NMSGalacticHub@lemmy.world to c/nomanssky@lemmy.world
 
 

Introduction

This community is designed as a gathering place for the entire No Man's Sky community on Lemmy. It's a new community, created June 2023. We're open to suggestions and volunteers!



Rules

1) Keep it civil.

Disagreements and dissenting opinions are fine, but there's no reason to get hostile. Explain your position civilly and accept differences of opinion.

This also extends to a ban on posts promoting hostile groups or griefing / trolling actions, such as "hunting" players who don't want to be involved in PVP or building bases designed to cover / destroy another player's base.

Generic, negative shitposting is also not allowed. (This game SUCKS! Sean lied! etc)


2) Keep it relevant.

Posts should relate to No Man's Sky in some way.

Off-topic comments & conversations are fine, but actual posts & links shouldn't be off-topic.


3) Limit self-promotional content.

Any monetized content sources, defined as any direct link or de facto redirect to any source which generates revenue through sales, subscriptions, or advertisement views, may not be shared in this community more frequently than once every 7 days.

This includes monetized YouTube channels - if you want to help the community with videos more frequently, you can always upload them directly to our subreddit.

Non-monetized self promotion may be removed at moderator discretion if it becomes excessive.


4) NMS Community Network Rules

These rules apply across a network of No Man's Sky subreddits, including c/nmsgalactichub. Severe rule violations may result in a ban not only from this community, but other communities in the network.

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(Also important to note here: the capital is just one of the Galactic Hub's systems! We have over 5,000 systems in our space claim in Euclid alone, so you can find your own "rural" area near the crowded capital too!)

Important Links

The Galactic Hub Project

Largest & Oldest Active Civilization

11,000+ Player Bases, 78,000+ Subreddit Subscribers, 13,000+ Discord Members

The Galactic Hub Project (r/NMSGalacticHub), founded October 2016, is Euclid's multiplayer hotspot. With a greater concentration of players than anywhere else in No Man's Sky, there's no better location to experience Civilized Space gameplay!

A few of our features include:

  • Chapters - The Galactic Hub has a variety of sub-organizations called Chapters, like the GH Exobiology Corps (focused on fauna), the GH Defense Force (focused on defense & combating griefers), the GH Star League (focused on hosting multiplayer "simulation sports" competitions), & more!

  • Colonies - In the Hub, colonies are communities of multiple players collaborating in some way. This always includes building bases, which are often built under the same theme. Colonies may be as big as a whole system, or as small as a single trade post. The most active colonies are managed by Governors. Governors are interlopers who volunteer to run a colony. A governor's main focus is keeping their colony active - this often involves writing missions or hosting events for their colonists. Some colonies even have Mayors, which manage even smaller communities known as Territories within a Colony. Anyone may set up their own colony in Hub space and act as a Governor!

  • Multiplayer Events - From laid-back Social Nights to the NMS take on eSports Star League, the Galactic Hub has multiplayer social events nearly every week - sometimes multiple each week. Come meet your neighbors!

  • Economy - The GH has its own native currency, HubCoin. It is rewarded exclusively for activity representing the Galactic Hub on various platforms (Reddit, Discord, Wiki, YouTube). HubCoin is never available for sale for dollars, pounds, etc - "real world money" is never required or involved. HubCoin is used to facilitate a metagame economy. For example, to earn coin, players can open their own Businesses with in-game locations in Hub space. To spend coin, players might browse our Discord server's Marketplace and buy goods like custom ships, custom companions, services-of-convenience (ie construction materials), or even 100%-free real-world Hub merch. (Real-world merch availability may vary.)

  • Canonization - Hello Games was kind enough to canonize the Galactic Hub. In other words, we're official in-game content! The "Pilgrim" title can only be unlocked by visiting our old capital planet, New Lennon. Our emblem can be purchased at the QuickSilver store as a base decal or player banner. We're also referenced in the Mission Board and the dialogue of a Traveller, as well as being referenced in the Waking Titan ARG!

That's just a quick look at some of our features. We also have interactions with other civilizations, we're a founding member of the United Federation of Travelers, and much more - but above all else, what really defines the Galactic Hub is our thriving and friendly community. Join us and find your new home in the stars!

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Hey guys. Looking for some guidance or a point in the right direction for it please.

I got to the center, I'd already done lots of the side missions (autophage etc). I wasn't sure what to do in the 2nd galaxy so spent some time building a base and a little earning quicksilver. I then saw the void egg for purchase.

A Google search compels me to buy it (it's almost all my quicksilver) as it starts a new quest. I stopped reading as I don't want spoilers but I'm guessing it's the whole live ship thing. I don't really care what it is, what I want is more quests so I'm happy either way.

The advice I'm looking for is regarding other things to do, now I'm in the end game. Are there other missions that I can start like this? I initially started playing when the game first came out. Then stopped, way before all the updates (next / live ships etc), and returned recently after world's p1.

Thanks in advance

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My spouse and I had a lot of trouble getting this one. No matter what we did, we couldn't get any of the Alluring Specimens to count (or even find them easily). After a lot of searching the internet and finding a lot of other people having the same problem, I thought I would share what we ended up doing in case it helps anyone else.

First, go to the same system as Dropzone 4/Phase 4. (We found that it wouldn't work at all for us until we were in this system).

Do Dropzone 4 (and Infestation Delta if you want). The planet (Azuzuma F38) that Dropzone 4 is on has an ocean. Go somewhere that has a decent amount of deep water, as far out into the ocean as you can manage (the place I was had a LOT of small islands so I just chose an open spot in the middle of them).

Dive down and look at your scanner. You want to find the red Alluring Specimen pin. You might need to hunt around a bit to find your first or maybe you'll get lucky like me and your first is right where you land.

20240804114403-1.jpg

Head to it and you'll see a cup-shaped rock type thing. If it looks like this... 20240804114700-1.jpg 20240804114717-1.jpg Note that it has several 'Anglerfish style lures' coming out of it (green ball things on the end of the curved line). You need to get close to it (don't worry nothing happens until you 'pick it') until it turns to E interact and then pick it a bit like you would oxygen out of hazardous flora. They gave me Hadal Cores.

The NMS style nightmare Anglerfish that comes out will appear on any of the glowing green ball interacts. It could appear on the first one you pick or the last. Be prepared. 20240804115447-1.jpg

We didn't find it particularly troublesome to kill. But it does get all up in your grill making it hard to shoot. You can use any weapon you want but I personally found the scatterblaster the fastest.

One you've taken down your first, you move onto the next red Alluring Specimen pin. The first one I did, didn't count but the second did. The only difference was that my spouse and I tried to take the first one out together.

The second one worked fine if we were more than about 150-200u apart. So this is something you should do either single player or at least separately if in a group.

The way we found the next Alluring Specimen was to go exactly North or South away from the one we found. I do not know if Alluring Specimens adhere to the NMS planetary ley lines but it's what I do anyway to find the same of something.

It took me about one oxygen refill (using Candle Kelp so I didn't have to surface) and/or a full jetpack boost before I could scan and see another red Alluring Specimen pin. Given that YMMV depending on modules, this may be different for you. The only modules I had were ones I picked up from milestones and along the way so nothing special.

At any rate, rinse and repeat twice after the first pin/specimen and you should have all three for the milestone to pop for you :)

Safe journey travellers!

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I usually avoid sentinels unless I need pugneum but this last encounter I had was ridiculous. I killed 3-4 of them after stealing some Gravitino balls then of course reinforcements were inbound. I get in my ship and fly off and 10 seconds later an interceptor wa on me. My ship didn't have a good combat loadout and I couldn't escape it so I landed. Of course more ground units came so I started running. 7 minutes later they're still chasing me and I don't even see them. I was even running underground for at least 30s. A message kept coming up saying to destroy them to get a chance to escape so I waited for them to catch up and destroyed them. More reinforcements arrived in like 15s and spawned right next to me. How the hell could I escape that? So I got back to my ship and started looking for shelter because another interceptor was on my tail. I found one quickly before taking any hits and got in. Well, no timer came up, they were still just there, albeit really far away. I pretty much had to stand outside, wait for them to come into visual range, then run back to the shelter and THEN the search timer started. Oh, and more than once my alert level went up without shooting anything, just running around and hiding. Is this how it normally works? Any better way to approach this so I don't waste 20 mins of game time?

Edit: more details about the chase

Update: Having a run-in with more sentinels it seems like behavior has changed (again, maybe bugged). Going underground they didn't follow or attack but also never dispersed. Running into a building without a door (Abandoned Building) doesn't disperse them but they don't attack. I was able to shake them once by transitioning from ship to on-foot (a timer starts every time you transition it seems) then jumping into water before the sentinels arrived. I'm sure it also works to pop out of a hole and defeat every wave but I'm not very into that kind of thing.

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I believe one of the number one reasons for Hello Games doing No Man's Sky expeditions is, not only for us to have kick ass fun, but also to teach us stuff. And in this particular one it's showing how cool and awesome the Minotaur can be. I liked the Minotaur, but I wasn't wild about it. It didn't seem especially powerful. Boy, was I wrong! I just didn't realize you could ramp up the power with the Spacestation Exocraft shop modules. And that's what this expedition showed. Now I've gone back and gotten those modules (Minotaur Cannon Upgrades) for my other game saves. And. Having. So Much. Fun. with the Minotaur.

I think this is one of most important expeditions we've had. No, there's no cool spaceship bonus, but I think we've got plenty of those (my spaceship armada is FULL. I think they ought to increase the limit size). It's an important expedition because we get a MINOTAUR FLAMETHROWER! BUT it's only optional, which I think is really weird. You don't get it automatically at the end of the expedition, but you have to wait it out and get the parts one by one as the Community-wide Liquidation progresses.

With the flamethrower acquiring being optional it seems it'll be easy for a lot of people to miss out on getting one. Especially since you have to be around at each commuinity progression point and do your own part. For example, at Phase 2 I had to kill an additional twenty monsters to get my own personal count up to 100 to receive the bonus Liquidator Left Arm plans. I assume we'll keep having to do our own part for each additional Phase. I am really looking forward to getting that Flamethrower.

So after the expedition is completely over it feels like there's going to be some folk who don't get the flamethrower, and I think they're going to be pretty sad. I'm writing this to hopefully alleviate that pain for some people.

But I have questions. So far, the bonus Liquidator Left Arm plan has not gone into the Anomaly Quicksilver shop. Are our other gamesaves not going to get the flamethrower?! That would suck. I want all my characters to get to use a frickin' awesome flamethrower. I also note that I'm now seeing Flamethrower Addon Modules in the Spacestation Exocraft shop. I've acquired three in anticipation already :)

Am I missing anything? Does anyone want a Minotaur Flamethrower in their arsenal?

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New Insect Helmets (lemmy.world)
submitted 3 weeks ago* (last edited 3 weeks ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 
 

Has anyone still in the Liquidator Expedition managed to get one of the new insect helmets by killing a Vile Queen? I've seen people on YouTube do it with Normal saves, but I am wondering the Expedition saves are bugged (pun intended). I've been farming for a while and gotten nothing. Maybe I'm just unlucky.

¯_(ツ)_/¯

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Where did you find that beast?

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Aiming in 3rd person is terrible. The reticule is literally blocked by the mech body and the only way to aim with it (at least without guessing and hoping you have things like the small sentinels targetted) is to try to maneuver things to create a gap between the arm and cockpit. And in cockpit view aiming and moving feels super sluggish. These two things have been around for years and no matter how many times I've reported it, it is ignored by HG. I've tried mods to fix it and they dont....quite function well. I found one that did fix it, it was amazing, but it just crashes the game now. Such a bummer. Anyone else bothered by this? Trying to mine with it in 3rd person is just as bad. These two things are the only reason i never pilot the mech. I know the reticule kind of fixes itself eventually during mining and combat but it still sucks. I just want a persistant, correct over the shoulder view at all times with it tbh. My immersion hates it.

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I haven't played nms in years (since probably living ship update was the last I played for a significant amount of time) and I don't know what to do with my character. Does anyone have a good guide on what goals they have added? Things like freighters, colonies, living ships - sfuff like that. I don't know whay they have added to the game in my absense and I want to experience the new content. Thanks!

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My spouse and I have played NMS since release. After switching to the Steam version a number of years ago, we were lucky enough to start our current save in a system that had a paradise planet. While we weren't the first to discover the system, we were the first for the planets, flora, fauna and minerals.

Anyway, we both started bases on the paradise planet and have had those bases ever since. This planet was one of my favourites with gorgeous fields of glowing flowers (at night), purple grass, no storms, pretty water.... you get the picture.

When settlements came along, we moved our main bases to settlements, one of us on the paradise and the other on a toxic planet in the same system.

I spent many, many, many hours adding to my settlement, doing clever things to make it look nice and RPing the hell out of everything.

On the paradise planet I also turned my first base into a 'tourist attraction'. Then discovered this absolutely gorgeous flat field surrounded by hills. Inside one of the hills was a natural cave entrance. Low and behold the cave also looked spectacular with glowing fungi. So I also RP'd this as a tourist attraction - land in the field at night for a rolling field light show, enter the cave and go spelunking lit by cave roof covered in glowing fungi.....

Then the first planetary generation update came. All seemed well until I reached my 'Cave of Wonders'. The glowing fungi was gone. It was just a barren boring cave now. That hurt, but fine. It wasn't as bad as some people got as we still had a beautiful purple glowing paradise.

Then an update to settlements wrecked all my decoration. So I meticulously fixed it all and made it even better. I have cared for my settlement, made good choices for the inhabitants....

So, I was super looking forward to how beautiful our slice of paradise was going to look after the 5.0 update. I could only imagine how much more gorgeous the water and sky would look.

Imagine my horror when my spouse said that our main planet was showing as "Worm infested" when scanning. My anxiety rising I head to our paradise and my heart sinks as my ship clears the clouds. It is indeed now infested.

Worse is that my settlement is completely gone. The pin for it is still there but the settlement interface is non-existent. 20240720163206-1.jpg All that remains is all the base parts I added - now either floating in the air or completely buried as the landscape has radically changed. 20240720162830-1.jpg

I then visited every single one of my other bases. Some are still functional as the landscape hasn't changed but the planetary type has in about 90% of them (weirdly some planets are still completely the same but most are different). My runaway mould farm has been replaced by metal fingers. 20240720170314-1.jpg

Worst off is our paradise planet where both the type and landscape are different.

There's other weirdness like the Discoveries being simultaneously reset but not - it will say a planet is undiscovered but when I land, it's suddenly gets the proper info back for it. 20240720164850-1.jpg But on other systems, the discoveries are completely reset - in my AI Valve farm system, the system comes up as discovered by me but none of the planets were until I landed on them. The one that I have a base on has the name I gave it but all the other planets in the system are completely reset to their original names (and this system had some sentimental names as it was my final Atlas story system).

I'm going away for a week soon and was looking forward to playing some NMS beforehand. Now just have a sour taste in my mouth. So many hours lost and funnily enough I've lost any motivation to play at the moment. :(

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I'm currently playing on a Switch. The graphics quality is not great and I would like better. What is the quality like on a PS5? Anywhere close to the videos for the recent update?

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submitted 1 month ago* (last edited 1 month ago) by kryllic@programming.dev to c/nomanssky@lemmy.world
 
 

No Man's Sky WORLDS transforms the universe, bringing huge leaps in water and cloud quality, as well as increased planetary variety, new gameplay features, and more!

Worlds Part I represents the first component of the Worlds Update, with even more to come later in the summer. For full details please see www.nomanssky.com.

  • Total overhaul of water and cloud rendering, as well as other significant quality improvements and optimisations.
  • Boosted planetary variety with new biomes, new creatures, colour and lighting changes, and much more.
  • New gameplay features, including Solar ship crafting, aquatic landings, discovery renaming, new hostile creatures and more.
  • Expedition 14: Liquidators is a unique, action-packed experience with a raft of exclusive rewards.

Hello Games has been hard at work to improve and expand No Man's Sky. We hope you enjoy. :)

Thank you so much,

Hello Games

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Does anyone else get the annoying bug wherein when warping to the freighter, you end up in the module that contains the portal, but somehow that entire place (which in my case contains a planetary scanner, some fleet command posts and a galactic trade terminal) becomes offset by a little bit in relation to the rest of the base, which means corridors no longer link and it's just a wall inside the module, and doors become just a tiny bit separated so that you to jump over a handrail to exit unto the external walkway?

Has anyone been able to track this to some cause? I've had it happen almost every warp while being in a certain system, while for others I've gone 2 weeks without any such incident.

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I just wanted to make this little post to say that after losing my previous permadeath save after 12 hours, I persisted, and made it to the center on my second attempt.

I kind of cheesed it though, thanks to the teleporter on the anomaly, and a guy named Jeff Pesos who happened to have a base one hop away from the galaxy's center.

I did manage to do this on the Playstation many years ago, but I recently got back into the game on PC and wanted to 100% it.

Anyway, that's it, thanks Jeff Pesos!

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Surprised nobody has posted about the new expedition. I learned about the last one from Lemmy, so I'm returning the favor in case someone else learns about it from me.

Six weeks remaining!

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I had a thought: Someone should create a plugin to add the Kerbal star/planet system to No Man’s Sky. We could visit the lil’ green guys. Help them with their space program. It’d be fun!

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