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I used to host minecraft at a gameserver hosting service where you can easily click to select mods and so on.

I figured I can host it on a more powerful cloud vserver for cheaper if I can spare the hosting tools.

Can I just copy all the game files to a new server and run it with the same command, I think Java Software works that way right? It wouldn't care for libraries installed by the os, that correct? Both servers are Linux based, but the new one would be on ARM architecture - again, should be irrelevant thanks to Java right?

I'll give it a try, just wanted to see if anyone has tips on what to look out for.

I figured if I get proper startup and shutdown scripts setup I could even spin down the instance when I know nobody will be playing for a while and save some money. It would cost about 50 cents per month to have a separate persistent storage where the scripts could save to / recover from..

Any thoughts would be appreciated! Cheers

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That's so cool, so if you're still on 1.19 you can use the compact update skipping (tutorial e.g. https://youtu.be/-VTuFla1cTs originally by NicNac I believe) to create the bugged shulker and assuming it survives the update have a super convenient way for update surpression in 1.20.

You could even move the surpresser around by repeating it, I mean the setup really isn't that big

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I've built a bonemeal farm for the first time, in the past I never really missed it or thought it would be worth it. It's actually amazing! I used a moss based design and it was cheap and easy to build. Right after I added a micro crop farm for farming wheat which gave me easy access to the mud bricks - what a cool building block! Afterwards I realized I can set up a quick flower farm for dying all the white wool I have left over. I'll try a tree farm next, let's see if it'll be another must-have farm for me!

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cross-posted from: https://lemmy.ml/post/84573

A 3rd part minecraft client, not just launcher. The leafish client is what actually loads the game itself and it uses an entirely new rendering engine.