Hunt Showdown

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Howdy hunters, welcome to an unofficial community for discussing the game Hunt Showdown by Crytek!

Rules:

  1. Leave the gun slinging for the bayou (be nice)
  2. No low effort or duplicate posts

Happy hunt'n!

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Thursday, an update will go out to fix the following on the back end:

  • Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them.
  • Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail.
  • General stability and system resilience improvements.

Next week they're hoping to deploy client hotfix #1 which should fix the following issues:

  • The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt.
  • Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions.
  • Scope views are sometimes rendered with heavy blur.
  • Players can select and apply a region even when the ping limit is above maximum.

They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses:

  • Game crash on consoles when adjusting the HDR setting
  • Potential crash when too many light sources are triggered simultaneously
  • Potential game stutter when entering Dark Sight
  • Hunter recruitment issues when dismissing a Hunter and changing regions
  • Performance drops when encountering the Hellborn
  • Specific compound-related performance drops
  • Infrequent game stutter and render delay when your Hunter is downed
  • Red menu cursor remains on screen in-Mission
  • Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert
  • KDA and KD stat misrepresentation in the UI for Statistics and My Team
  • Menu preferences for filters and sorting are not saving properly
  • Bandwidth issues with News Feed updates

On the black shadows some have experienced:

The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.

On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can."

They've also acknowledged the store skins showing up in the page to equip skins and have apologized:

  • Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed.
  • Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.
  • Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.

Sources:

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Crytek teased a new deadeye variant of the crossbow on Twitter today.

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Hunt: Showdown 1896 represents the next era of Hunt, with an upgraded engine and new map coming in August.

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PC Gamer sat down with game director Scott Lussier for an exclusive look at Mammon's Gulch, Hunt: Showdown's first new map in three years, and the beginning ...

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