Adventure / Point-and-Click / Narrative Games

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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

founded 1 year ago
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I did a short guest spot in this @AGH video about "OH HELL NO" moments in #adventuregames. My pick might surprise you because it's from a game I actually love and adore... Gabriel Knight 2.

https://www.youtube.com/watch?v=sF4LhnnFhXo

Also features my AGH Network friends OneShortEye, @PhantomFellows, and Adventure Game Geek.

cc @adventure @adventuregames

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Source: https://www.scummvm.org/news/20240407/

Apr 7, 2024: When facing the Curse of the Sun God, sunscreen won't save you

Posted by gu3

Total Eclipse, a real-time, curse-breaking, 3D adventure (with a dash of Indiana Jones flair), is ready for public testing!

Originally unleashed by Incentive Software Ltd. in 1988, Total Eclipse added yet another groundbreaking title to their repertoire of revolutionary games.

Step into the shoes of a heroic archeologist on October 26, 1930, as a total solar eclipse akin to the one happening today over North America looms over Cairo. Knowing of the Ardognus prophecy, created by the powerful high priest Hahmid III, you must find and destroy the hidden shrine devoted to Ra before the eclipse occurs.

Embark on this exciting journey packed with a trusty gun for blasting through doors or dispatching undead mummies; a compass to guide you through a treacherous pyramid; a wristwatch to track the precious time left; and a water bottle to fight dehydration (you’re only human after all).

Can you solve this ancient mystery within 120 minutes and avert catastrophe, or will Rah's wrath obliterate the moon?

Our modern reimplementation of the Freescape engine features graphics using hardware mode (OpenGL) at arbitrary resolution. The initial Total Eclipse support includes DOS (EGA/CGA modes), ZX Spectrum, and Amstrad CPC. More releases are coming at a later date. Additionally, there are three playable demos if you want to test the game. Please contact us if you have some other release or demo.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

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Oh MMy — a new ScummVM release!

Please welcome the first ScummVM release of the year: ScummVM 2.8.1.

ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.

This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.

The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.

The detailed list of improvements is available here.

As always, you can find the latest release on our Downloads page.

Go grab it while it's hot — enjoy!

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cross-posted from: https://lemm.ee/post/23125646

Just figured I’d share. Regardless of if you’re a big monkey island fan or not (and you should be, in my biased opinion) you’ve almost definitely played games made by people inspired by it. Good video!

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Lets Do the Time Warp Again, Or Burger Chow Awaits!

The ScummVM Team is pleased to announce full support for Orion Burger, the classic game by Sanctuary Woods.

The engine also adds a few niceties that the original didn't have, such as mouse wheel handling.

Now, luck be with you. And remember, with the aliens cheating on the tests they set up for you, this will be no easy task.

https://www.scummvm.org/news/20240113/

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now officially available on the iOS app store https://apps.apple.com/us/app/scummvm/id6446184412

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I've been playing some of the more recent adventure games and feel like the quality of the puzzles has gone down. It often seems a bit like use multitool on object to solve every puzzle. Equally, I can think many older games where the puzzle was so illogical it broke the gameplay and felt jarring to me.

So what makes a good puzzle? What are you most satisfying puzzles ever? What about your least favourite?

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For the unfamiliar, IFComp is the biggest event in the IF community, with usually 50+ entrants each year. The link is to all the games—which are, of course, free. Consider becoming a judge or donating to the prize pool!

For the familiar—what are your favourites this year? Which game do you think will win?

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cross-posted from: https://programming.dev/post/4153346

The 10 year anniversary of the channel was marked by a stream of a full motion video game with quite possibly the horniest main character ever. And it's not a fun kind of horny, it's an angry kind of horny. Well, let's enjoy(?) this '90s sexual psychodrama full of '90s ideas about sex and power.

Twitch archive with chat: https://www.twitch.tv/videos/319776185

some NSFW dialog and text, but I think all the actual nudity was censored here, at least in the Youtube video

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brilliant intro cinematic

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@adventuregames Test posting from Mastodon. Please ignore this. I'm new to this and vulnerable, like a faun in the woods... but tough, like a faun with a machine gun!

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My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails' beloved Quake soundtrack if it hadn't been for Graeme's programming wizardry.

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cross-posted from: https://lemmy.world/post/3710782

Broken Sword Parzival’s Stone will be the first new entry for the iconic point-and-click adventure games in a decade, and it’ll be preceded by the arrival of a 4K reinvention of the beloved first game in the series. Alongside the new Broken Sword Parzival’s Stone, Broken Sword Shadow of the Templars Reforged is set to arrive in early 2024, and developer Revolution Software says it’s aimed to be a perfect introduction for newcomers and a nostalgia trip for long-time fans alike.

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Credit to my fiance with a special interest in evolutionary biology and the history of human domestication of other species (and who is also currently HIGH AS HELL).

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cross-posted from: https://programming.dev/post/980903

https://www.scummvm.org/demos/

also https://www.scummvm.org/demos/director

use ScummVM itself to play them or the full games if you own them https://www.scummvm.org/downloads/

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reboot of (Twinsen's) Little Big Adventure, team will focus on the remastering of both classic games

developer update

@adventuregames@lemm.ee

#TLBA
#TLBAremastered
#littlebigadventure

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Need a screwdriver? Better hope there's one lying under a brick in a back alley somewhere!

I know that simply buying every solution you need would make for a terribly silly game, and I can pretty easily ignore how little sense that makes while playing, sure. This isn't a complaint, exactly. Just something that went through my head earlier.

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ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there's no more guesswork as to "uh, I wonder what 'global34' does."

A real game-changer for code-spelunkers!

Check the attached video from OneShortEye for a brief explanation, or go straight to the source: https://www.benshoof.org/blog/sci-scripts

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The Steam Summer Sale is on and there's plenty of threads asking for great deals and hidden gems. So let's jump on that bandwagon! Anybody spotted any good deals on adventure games in the Steam sale?

Here's a few cheap and good experiences I spotted:

Broken Age: $3.74

Sam and Max Hit the Road: $2.09

Space Quest Collection: $6.59

The 7th Guest 25th Anniversary Edition: $7.49

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