I'm in the final dungeon of Paper Mario: Thousand Year Door and I will probably beat it this weekend, after a quick backtrack to the bottom of the Pit of Trials. Gloomtail was almost a problem, but I had just enough defense badges to survive his best attack with 1HP. I'm a little worried about Bonetail now. I've done a 10HP run on the Gamecube and beaten him first try a long time ago, but I forgot exactly how I did that.
I'm also about 75% done with my mystery game that I'm not going to name until it's done. Right now, I'm rather disappointed with it.
Making steady progress in Wild Arms, too. Recently got access to the ship to explore the first part of the sea. I may have fallen victim to nostalgia; I still think it's a good game, but I remember it being better. Maybe I remember the later parts more.
Finished Paper Mario TTYD. I've done pretty much everything except all recipes with my 10HP. For some reason Bonetail felt easier than Gloomtail and I couldn't tell you why or how that even makes sense. There was just a certain rhythm that worked out perfectly. Prince Mush turned out to be a really stupid fight, turning himself invincible in the second phase unless you perfect guard him. So much for preparations, I guess! I cheesed him with a huge stack of Charges to defeat him before he can switch to phase 2. If he cheats, I cheat!
So next, I'm finally going to start Baten Kaitos 2. Since the game was never released in Europe before, it'll be my first time playing it. I did my research, there's no need to leave the system running for two weeks, or any unreasonable amount of time in the sequel!
And, then... there's my mystery game. It's done and it was Danganronpa V3. I kept it a secret because I didn't want to risk anybody saying anything. It's the kind of game you don't want to hear anything about before playing. Until recently, my spoiler-free verdict was as follows:
The visuals are by far the best in the series, I especially like the overgrown look of the school. And even though it's neat that everything slowly changes overtime, it's a shame it changes to be much less interesting. Don't cut down all the greenery! But overall, I wasn't too fond of the game. A lot of the killings were very gimmicky and some elements were just left completely unused. Like that one murder motive nobody understood, nobody used and was ultimately taken away and never brought up again. I think the game's biggest handicap is essentially trying to tell the same story for the third time.
The above was my verdict... but then I beat the game. Oh, boy... that... was the worst ending I have ever seen in a game. I'm a "the journey is more important than the destination" kind of guy, so I never really understood how an ending can ruin someone's entire experience. I get it now. I understand why people get so upset because it truly feels bad. I have completed the first two games 100% because I just enjoyed them so much, but I didn't even look at the post game content because I did not want to spend another second with any of these characters. I hate them now. Them and everything that happened. In a messed up way, the ending explains some of my earlier complaints and I actually really liked that, but that doesn't change how stupid the ending is. The only thing more stupid is the fact that I lost sleep over this. Luckily, it was only that one immediate night.
And since I cut the game off here, I am once again in the situation of having finished both of my current games at the same time! How does this keep happening? I'll be filling this slot with the 2013 reboot of Tomb Raider. The original series never really interested me, but the reboot has been on my radar for a very long time.