ka1ikasan

joined 1 month ago
[–] ka1ikasan@lemmy.zip 1 points 2 days ago (1 children)

Same here even without dangerous activities. I may look up where my partner is at the end of the working day. Still in the office? May be a rough day, I can think about some nice dinner and serve a glass of wine 30 seconds before she comes back home.

[–] ka1ikasan@lemmy.zip 1 points 2 weeks ago

I've been through it with LinkedIn recently: account randomly locked and an official ID was requested from me. No way, I managed to get my account deleted without an ID.

[–] ka1ikasan@lemmy.zip 3 points 2 weeks ago

Oh right! It's not a spoiler, it was one one the announced features, I just misused solo vs single-player.

[–] ka1ikasan@lemmy.zip 2 points 2 weeks ago (3 children)

Didn't play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn't offer the "storytelling" mode. It's a solo game, just let people play how they want to. It's like selling a toy car and saying "You can only drive it on a carpet with four wheels touching the ground at any time". Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.

[–] ka1ikasan@lemmy.zip 6 points 3 weeks ago

I've been offered this set last x-mas, first Lego set in like 20 years. Pure joy, one of my favourite films and beautiful beautiful set. I'll probably modify it next weekend to build the one from the third film. Enjoy it!

Oh yeah, and I'm back in Legos now, got a Botanical bonsai tree set.

[–] ka1ikasan@lemmy.zip 4 points 3 weeks ago

Fallout games allow you to be as slow as you want with the right builds. It's never too fast tbh.

[–] ka1ikasan@lemmy.zip 2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

But... but... So a thoughtful (d6) character that tries something forceful (4--8) would have 1/2 chance to succeed (with 4, 5 or 6 on their die) while a strong character (d12) would have 5/12 chances to succeed (with 4-8 on their die). It means that a strong character is mathematically weaker at attempting something with their strength than a less thoughtful character.

Edit: ...all of that given the same approach die which I assume may happen in character creation.

[–] ka1ikasan@lemmy.zip 2 points 3 weeks ago (1 children)
  1. Wow, that's way easier than I was imagining. So, the GM uses core position and effect notions to play around player intention. Thanks!
  2. Hmm, even if it's not RAW, your approach still sounds very reasonable. A bad roll means something bad happens and therefore leads to stress. A good roll means everything works good and therefore no stress.
  3. "Fail forward" is a phrase I easily forget as a non-native English speaker but this is such a meaningful concept. It is also one ofe the core notions in Fate that I played quite a lot and I am kinda embarassed to have forgot it.

Great insights, thank you a lot!

 

I am looking to dive into the MB ecosystem after a few years of Fate, 3.5 clones, BitD and a few minor systems. I cannot wrap my head around how to approach this: should I get Mörk Borg base game before trying other material, even if it is marked as standalone but compatible MB? I am thinking about Pirate Borg and Solo Borg. Would it be better from mechanical point of view to get a good knowledge of MB first?

(There's also an obvious reason to get base MB which is art. I am obviously getting it at some point but I wonder whether I should get it first.)

[–] ka1ikasan@lemmy.zip 2 points 3 weeks ago (1 children)

I agree, feels a lot like Fate. Well, the no-stats approach using different dice is interesting and worth to be noted. I'd try it on a few random scenes just to test it and to see what question would emerge. But yeah, I already foresee quite a few.

I also like the galton-board stress approach. I used a similar thing in my latest game. It's not necessarily better than any other system but it's a bit of fresh air and a pretty little mechanic which is rarely (never?) used.

[–] ka1ikasan@lemmy.zip 12 points 3 weeks ago

Not only higher, but also more stable since, unlike bonuses, a salary cannot be cancelled for some reason.

[–] ka1ikasan@lemmy.zip 2 points 3 weeks ago

Didn't know that, that's cool!

 

Hi fellow BitD-ers! I am currently learning the system and started a solo campaign (don't judge me on that lol), two sessions in I finally have a reasonably good understanding of how different mechanics work. However, I did not manage to find some clear information about how flashbacks are supposed to work:

  • How far or close in time can a player flashback to? IIUC, the whole mechanics is supposed to replace the tedious prep phase and taking some decisions before the actual mission. Can it be a flashback to a point in time before even knowing what the mission would be ("Several years ago I hid some tools in this prison, just in case")? Could it be to a moment during the mission ("In fact, I set some papers on fire before leaving the previous room so it should cause some panic and confusion among guards"). I did this last one on my first session and, given the fact that I am my own GM and my only player, I was pretty happy about that. However, I do not know how canon it is to the RAW.
  • If I understand correctly, a flashback should always cost 1 stress. Hmmm, should it? I read every now and then that people only apply stress in some cases (bad flashback roll, very difficult task, etc.). I cannot find anything in RAW about it, are people just massively homebrewing that?
  • I also see a lot of GMs saying that flashbacks should never fail and a bad roll should result in a complication (heat, stress, bad position) but not in a missed opportunity for a good player's idea. Once again, I cannot wrap my head around that in RAW, it seems to me that a flashback just calls for a roll and is interpreted as any other action.

Thanks in advance to anyone who has some details on that and may y'all retire with a fine stash!

 

A few weeks ago I have found a very nice jam on itch.io called Road Trip Game Jam 2025 which was really inspiring and chill. At the time there were already a lot of really good little video games. I decided to hop on and try to submit something physical instead and ~~many coffees later~~ my solo TTRPG Focus on the Road was born.

It's a chill game about driving across a big country, meeting interesting people and visiting some cool landmarks. You will take some pictures of your new friends and visited places using an instant camera and try to continue your trip before the gas tank is empty. As many solo RPGs it's not really a game you can win or lose, it is mostly a tool to narrate a cool story while listening to some old rock music. The main mechanic is interacting with any hitchhikers you might take with you, trying to find a good discussion topic, listening to the radio together, etc. It's absolutely non-violent, features no cigarettes, drugs or booze and has been designed to be as chill as I was when designing it. Oh, and it's free and features only creative common art. Hope you might enjoy it!

 

A few weeks ago I have found a very nice jam on itch.io called Road Trip Game Jam 2025 which was really inspiring and chill. At the time there were already a lot of really good little video games. I decided to hop on and try to submit something physical instead and ~~many coffees later~~ my solo TTRPG Focus on the Road was born.

It's a chill game about driving across a big country, meeting interesting people and visiting some cool landmarks. You will take some pictures of your new friends and visited places using an instant camera and try to continue your trip before the gas tank is empty. As many solo RPGs it's not really a game you can win or lose, it is mostly a tool to narrate a cool story while listening to some old rock music. The main mechanic is interacting with any hitchhikers you might take with you, trying to find a good discussion topic, listening to the radio together, etc. It's absolutely non-violent, features no cigarettes, drugs or booze and has been designed to be as chill as I was when designing it. Oh, and it's free and features only creative common art. Hope you might enjoy it!

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submitted 1 month ago* (last edited 1 month ago) by ka1ikasan@lemmy.zip to c/games@lemmy.world
 

A few weeks ago I have found a very nice jam on itch.io called Road Trip Game Jam 2025 which was really inspiring and chill. At the time there were already a lot of really good little games and, as a racing / car games enthousiast, I decided to hop on and try to submit something nice. I am a full time developer but didn't want to bother with a video game project since I am an awful artist and didn't want to work in a team on my free time. So I went a physical game path and wrote a solo TTRPG Focus on the Road.

It's a chill game about driving across a big country, meeting interesting people and visiting some cool landmarks. You will take some pictures of your new friends and visited places using an instant camera and try to continue your trip before the gas tank is empty. As many solo RPGs it's not really a game you can win or lose, it is mostly a tool to narrate a cool story while listening to some old rock music. The main mechanic is interacting with any hitchhikers you might take with you, trying to find a good discussion topic, listening to the radio together, etc. It's absolutely non-violent, features no cigarettes, drugs or booze and has been designed to be as chill as I was when designing it. Oh, and it's free and features only creative common art. Hope you might enjoy it!

Edit: there's not many physical games on this community but I hope it still qualifies as a game. Feel free to close if I am not on the right place.

 

First things first, I've updated my LI account with a new e-mail and 2FA and now my account is "Temporarily restricted". LinkedIn require me to send them either my ID card (no way) or my legal information certified by a lawyer in my country (no way). The ID seems to be "verified" (they are nothing to compare against) by Persona, a third-party that is located in US.

I kindly asked by mail to delete my account (as outlined in Article 17 of the GDPR) using a webcall or a short video with me talkie-talking about how I would like to recover my account. "Kindly asked" whether they prefer me to bring the matter to the court (Article 77 of the GDPR). Gonna see what they reply.

Anybody who went through this? Any success? Any arguments that seemed to work on the support?

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