this post was submitted on 11 Jul 2024
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[–] mike@mtgzone.com 6 points 4 months ago* (last edited 4 months ago) (1 children)

What I see is them asking $270 (!!!) for 120 cards. 12 boosters of 10 cards each, for $270 is just insanity to me. Right out of the gate you're spending $2.25 per CARD. The first and last collector booster box I ever opened was for Neon Dynasty and even those 12 packs felt bad given the cost. I remember trying to stretch it out over two days. This feels even worse for the same exact price and I just cannot understand who is paying it.

[–] MysticKetchup@lemmy.world 5 points 4 months ago

Collector's Boosters have always felt like a ripoff to me. I was surprised they sold as well as they did. But I guess even a small number of whales dropping a bunch of money on those boosters are enough to make it worthwhile

[–] Evu@mtgzone.com 6 points 4 months ago

They call them "Beyond Boosters" because, unlike normal boosters, they're not made from meat.

[–] gammarays@lemm.ee 5 points 4 months ago* (last edited 4 months ago) (1 children)

This set feels rushed both from the design to how they handled release and promotion. [[Bleeding Effect]] hints that very little or no playtesting took place either.

[–] MysticKetchup@lemmy.world 5 points 4 months ago (1 children)

What's the problem with Bleeding Effect? I can't tell from the card alone

[–] gammarays@lemm.ee 5 points 4 months ago* (last edited 4 months ago) (1 children)

The part of the effect that gives reach is only on your turn, so it's useless. It was probably meant to be haste instead. It's a minor thing but still weird to see on a released card

[–] meant2live218@lemmy.world 5 points 4 months ago

It's a weird edge case, but cards like Dhalsim, Pliable Pacifist can care about reach even on your own turn.