So they really just took the steam deck controls and got rid of the screen, more or less. I love it.
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I mean why change what's already great. Works on the Deck, would be just as great as a controller, if not better since it can be used with anything, not just the Deck.
Not going to lie I kind of wish they had kept the Dead Space that the screen created. I feel like it's not going to be as comfortable with everything just shoved in tight like that I actually really really like the spacing that the screen on the steam deck provides
I'd be willing to sacrifice a bit of comfort for better portability for a controller. That way it fits in my bag easier.
Tbh, that's the first time I heard that take. With the openness of the deck I'm sure you could somehow just use a deck as the controller though.
With a smart TV it should already "just work"... Just get the steam link app for your TV and pair it to your deck to play on the TV and use the deck as a wireless controller. Don't know if you can turn off the deck's screen though.
Praise the GabeN evermore
All I can see is a controller who looks really surprised by whatever it sees in the lower right corner of the screen.
Seriously though, my gut reaction is that this looks worse than the old Steam controller for track pads. I hope it's more comfortable than the Steam Deck.
Oh shit that controller is kinda all you need for steam deck game dev if you have a linux computer
The more I look at it, the better it seems... The touchpads allow for a very versatile way of controlling games, so called 'pc only games' at points become easier to play on controllers than with a keyboard thanks to it
Who is Roy?
The antagonist in Blade Runner.
Ah, great movie that. I should rewatch it some time.
Those analog sticks look difficult to reach.
Agreed. I'm not sure how exactly it would work, but I feel like the analog sticks and touchpads should be switched somehow.
I really wish brick and mortar stores would have displays of controllers to try out like they do with laptops and phones, but I'm not sure the money is there. Most people just go with whatever the standard xbox or playstation controller is and call it good enough.
The vr controller looks like a big step backward compared to the index. It looks bulky, but without hand tracking.
No hand tracking would be a huge bummer for VR.
The main goal of deckard is more of a Virtual theater screen steam deck. It can also play VR games, but streaming(or playing locally) your flat games to your comfortable recliner is what it does best. The 4 face buttons are hugely important for that. As for the index control, there are so few examples of good ways to use the touch pads, and other headsets are doing full handtracking while holding the controllers completely visually now. So no need for expensive hardware built into the controller anymore, grip and trigger at perfect fidelity and the other fingers at hand tracking fidelity is more than enough. Hand tracking fidelity constantly improves with software updates, too.
If this gets deckard down to a price people are willing to pay, good for all of us, even those of us that would choose to pay more, and odds are there might be a more expensive option too anyway. Maybe even the ability to just use index controls if you got them.
How do you know all of this?
I just want a reasonably priced generational bump over the Index. Most PCVR headsets that have pancake lenses are either obscenely priced, are ridiculously heavy, or have reportedly terrible QA. From what I've seen lately, usually all three are true.
You can get close in features and price with something like a Pico or a Quest, but they lack direct DisplayPort connection, so it's compressed wireless PCVR, compressed "wired" PCVR (which basically uses a networking protocol anyway), or no PCVR at all.
Myself, and I'm sure a ton of other people, are hoping for the Deckard to be "huge" for the PCVR market, just like the Index was when it released. Maybe we're all coping, and we probably even are, but I think a lot of people are generally unhappy with the state of the PCVR hardware market right now.
So all this is to say... I really hope this thing is much better than a glorified flat screen projector.
It has huge pent up expectations from the community, that’s for sure.
I see everyone projecting their ideal headset onto the rumors. Hopefully it hits as many checkboxes as possible.
You didn’t answer the original question.
That's not the person I originally asked.
The person I asked actually did reply to me on this thread... but didn't answer how they know all this.
Basically when not playing VR games, it'll function like an upgrade to the steam deck. Instead of having to look at a screen attached to your hands, further developing the neck pain most people have nowadays from phone games and handheld gaming, you can sit comfortably instead, no matter where you are. And it'll be able to stream games up to 4k, instead of the 1280×800 of the current steamdeck. When running flat games natively it might be restricted to 1080p, if not artificially, then at least practically.
But it does also play VR games when you want that.
An upside compared to other standalones is that it should be much easier to port older PCVR games to run on it natively. And there are a ton of good old VR games now that have stood the test of time that most people still haven't gotten to try. And with a bit of work, a low settings version of half-life alyx could probably run natively now. Along-side a potential flat screen release of half-life 3. Who knows. Would be an interesting way to celebrate it's function. Now that we have solid evidence that Half-Life 3 is actually nearing completion. And a ton of rumours linking it to a similar timeline as Deckard.
I was excited for Valve to come out with something that pushed vr forward, but if it's just a budget apple vision for gaming, I have zero interest. At that point, why not just use the regular steam controller 2?
does it menace my bussy