this post was submitted on 28 Nov 2024
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[–] NoForwardslashS@sopuli.xyz 11 points 1 day ago

Spanel revealed that the Czech studio has received less than 10 cents for each hour of live online gaming DayZ has tracked since the game went live over a decade ago

This is some business analytics bullshit metric.

Over 10 years? That's not bad. I have 1000 hours in some games and even if I knew that up front, I probably wouldn't pay $100 for them still.

Conversely, I have 3 hours in DayZ standalone and I bought it on release (though I had thousands in DayZ mod).

[–] moon@lemmy.cafe 3 points 1 day ago

That buggy trash is still alive?

[–] Nikls94@lemmy.world 36 points 1 day ago* (last edited 1 day ago) (2 children)

I’ve just read it quick.

This brings so many new things that this could have been a standalone game, but they decided to make it a DLC. Now everyone is upset that it’s an expensive DLC.

It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.

[–] Dark_Arc@social.packetloss.gg 13 points 1 day ago

Gamers do this stuff -- what feels like -- all the time now. I don't get the DLC hate. Not every instance of "give me more" needs to be an entirely new full price game.

[–] Mora@pawb.social 1 points 1 day ago

It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.

These courses have a lower quality than the base game tracks, I think most of them were just straight up ported from the Mario kart mobile game.