this post was submitted on 22 Jun 2024
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[–] Veraxus@lemmy.world 65 points 5 months ago (4 children)

The gameplay is perfect. But how about just fixing the PC version with some basic things like…

  1. A setting to disable chromatic aberration.
  2. Fix the broken ultrawide support.
  3. Add remappable keybinds.
  4. Unlock the framerate.
  5. Add DLSS and FSR.

You know, basic, fundamental PC features.

[–] very_well_lost@lemmy.world 17 points 5 months ago (1 children)

Fromsoft PC ports have always been notoriously bad, but it blows my mind that after 15 years, they still don't support something as important as custom keybinds.

[–] TurboHarbinger@feddit.cl 5 points 5 months ago

Bro, they have remapping keybind in their game, I don't know what you're on about.

[–] maxprime@lemmy.ml 9 points 5 months ago

Wait those are all issues? I may hold off on buying the game then.

[–] Bonje@lemmy.world 8 points 5 months ago (2 children)
[–] simple@lemm.ee 4 points 5 months ago

But unfortunately you can't use this while playing online.

[–] Veraxus@lemmy.world 3 points 5 months ago* (last edited 5 months ago)

Flawless Ultrawide can also be used to fix most of those things, but in either case, EAC will block you from online play… which is, like, half the fun of a FS game.

[–] mortalblade@lemmy.dbzer0.com 7 points 5 months ago

The keybinds are mostly rebindable though actually? I play on mouse & keyboard with basically completely different setup than default.

From Soft PC ports definitely rough, though they have gotten a bit better each release

[–] Gradually_Adjusting@lemmy.world 39 points 5 months ago* (last edited 5 months ago) (7 children)

The game is not "difficult" per se, it's just that the underlying systems of how to make it easier aren't made explicit. You're meant to engage with it and learn how to create the advantages you need. It's supposed to be a process of learning and growth that feels rewarding and earned. Or read a guide.

It's honestly one of the easiest From games, once you engage with the particulars. Let me be clear: This isn't an elaborate "git gud". That began as an ironically bad opinion that inevitably became a genuine opinion held by fools.

Engage with the systems and dynamics presented to you, and you begin to see that the difficulty setting in ER (and other Souls games) exists on a conceptual level.

The exception that proves the rule here is Sekiro, which was an amazingly interesting experiment in putting you into a character's shoes through game mechanics - the only way to beat the game is to adopt the bold and precise combat style of the main character. The difficulty of that game comes from hesitation, fear, and carelessness - and it is painfully unforgiving.

[–] Zozano@lemy.lol 10 points 5 months ago (2 children)

Paragraphs are your friends

[–] Microplasticbrain@lemm.ee 16 points 5 months ago* (last edited 5 months ago)

The megagraph is not "difficult" to read per se...

[–] Gradually_Adjusting@lemmy.world 3 points 5 months ago

Nodding acquaintance at best really

[–] wer2@lemm.ee 6 points 5 months ago

To follow on to this, the "best" build may not be the best for you and how you play. Try out various things to see what feels right to you. Sword and board, magic, gish, dual wield, big two hander, bigger two hander, etc. All of them are viable to beat the game, so find the one you like the most/is easiest for you.

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[–] RinseDrizzle@midwest.social 11 points 5 months ago

Never change, Miyazaki.

[–] RedAggroBest@lemmy.world 9 points 5 months ago (7 children)

After 100%ing the game, seeing some of y'all complaining is something else. Reeks of not even trying to learn.

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[–] Stern@lemmy.world 7 points 5 months ago (6 children)

Not being able to grab a wooden club and beat god to death with it isn't the game being difficult, but you listen to some folks and you might get the idea its what they expect.

Use summons, get your magic going (or hell, full sorcerer) and you won't see any major filters. Might need to do fights a couple times but thats hardly a big deal.

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[–] leaky_shower_thought@feddit.nl 6 points 5 months ago

for me, the "difficulty" lies in wind-up, cooldown and range of weapons. everyone also gets a "stagger"/balance gauge which adds more depth to your arsenal.

the way you use that against the npcs uptime with the current terrain is a typical souls experience.

[–] rainynight65@feddit.de 5 points 5 months ago

Lots of very roundabout 'the game isn't difficult, you just need to get good at it' replies in this thread, trying hard not to say the quiet part out loud...

[–] Lyre@lemmy.ca 5 points 5 months ago (2 children)

I used to have a friend who was born with his left hand disabled and could only really play videogames on easy unless they had heavy accessibility options. Whenever i see these weird "dark souls needs to be hard" people i cant help but think about him and how he's barred from playing these deep, visually impressive games because the community starts sending death threats at the mere mention of an easy mode.

[–] jjjalljs@ttrpg.network 26 points 5 months ago

Accessibility like controller input options is not the same as "you have more health and can dodge more".

[–] Zo0@feddit.de 16 points 5 months ago (5 children)

I agree with you that some people are misguided and expect dark souls to be hard for the sake of being hard. Yes you die a lot but that is part of the game, and dying is not a state of failure but a step in getting better in order to overcome the obstacle.

I have seen people not only beat the game but do a no hit run with guitar hero guitar, dance dance gamepad and even raw potatoes. Making the game easy does not equal to making it 'accessible', but it does break the core gameplay loop. There are ways to make games more accessible in general that doesn't ruin the fun factor. Check out AbleGamers they are doing amazing work helping the community which I think is one of the best ways to go about this issue.

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[–] Default_Defect@midwest.social 2 points 5 months ago (2 children)

It wouldn't break shit, the fan base would have a meltdown over their precious thing being more accessible though.

[–] CommanderCloon@lemmy.ml 5 points 5 months ago

Difficulty is not an accessibility issue.

[–] PraiseTheSoup@lemm.ee 4 points 5 months ago

lmao Elden Ring is already a dumbed down, more accessible version of Dark Souls.

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