this post was submitted on 02 Nov 2024
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Computer Graphics

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All about 3D and 2D computer graphics, vector and raster graphics, graphics programming using special APIs (e.g. Vulkan and OpenGL).

Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.

#ComputerGraphics #CGI #CG #3D #2D #graphics #vulkan #opengl

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The following article is a historical look at the era that spawned first raytracers for home computers, a predecessor to Blender among them. Writing it was possible thanks to the fact, that, for the first time, the progam and source code of said predecessor are publicly available.

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