this post was submitted on 10 Oct 2024
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[–] Etterra@lemmy.world 4 points 1 day ago (1 children)
[–] stringere@sh.itjust.works 2 points 1 day ago

Oi it's chicken chaser!

[–] ininewcrow@lemmy.ca 8 points 2 days ago (2 children)

I like playing minecraft to relax a lot of the time.

One game mod I was always interested in was a game character with a life span.

Normally, you can play a game like minecraft in hard core mode .... basically one life and when you die the game is lost completely. I see many hard core mode players who can make their game last months or years and in some instances, they've carefully crafted everything to the point where they are more or less protected from everything. They could play it indefinitely, at least within an actual human lifetime.

One Mod I'd like to see is to have a hardcore mode ... but with a built in lifespan and an aging character. Give the character a lifespan of about 80 human years ... a day in minecraft is 10 minutes I think ... so here is my calculation ....

Roughly 82 years can be broken down to 300,000 days ... so if a minecraft day cycle is ten minutes of day and ten minutes of night - we multiply 20 with 300,000 and you get 6 million minutes, which adds up to a maximum of about 11.4 years of real human years of active game playing.

So an entire hard core mode game cycle would be programmed for a maximum lifespan of 6 million minutes or 11.4 years of playing time ... but there is a catch.

Of course you could die by the usual ways of accidental death. But your player is spawned as a weak child character for the first 750,000 minutes (37,500 minecraft day/night cycles) - (which corresponds to the first ten years of human life) ... don't worry, you are born into a village that protects you, or at least tries to and you have to figure out how to survive by not being able to hold tools, weapons or use basically anything other than to eat whatever you can find and shelter in place.

A teenaged period could be programmed in for the next ten year cycle but we'll just skip to full adult for now.

So starting at 37,500 minecraft day/night cycles ... you automatically become an adult and now the game can start as usual. However a clock starts working in the background. For the next 3,000,000 minutes (150,000 minecraft day / night cycles) - this corresponds to the human ages from 10 to 50 - you are more or less a healthy normal adult.

After this point, your character requires more food and food doesn't last as long in your system. You are also 30% slower, 30% weaker and you incur 30% more damage when hit (regardless of what equipment you carry)

The next stage is started after this period ends (this corresponds to human ages 50 to 70) ... now for the next 1,500,000 minutes (75,000 minecraft day / night cycles) ... your character ages again .. you are now 30% more slower, 30% more weaker and you incur 30% more damage with every hit (regardless of what equipment you carry) ... at this point your character is moving around 60% slower and can't do much any more.

The last segment is the last ten years of life (from age 70 to 80) ... 750,000 minutes (37,500 minecraft day/night cycles) ... if you survived this long, you can now barely move and everything is dangerous to you again ... like the first ten years of life. At this point, no matter what you do, if you achieve everything and stay safe to the end of the clock, your player just dies and the game is over without any choice.

I don't know if anyone would enjoy that game or not ... I'm not sure if I would either ... but I would probably by excited about it at the same time.

[–] Zexks@lemmy.world 8 points 2 days ago (1 children)

Hey let me show you my 11ish year long hardcore world. Isn’t that cool check this out and this….

Times up. You Died. World Deleted.

11 years of your real like literally wiped away with no choice in the matter. I can’t say there’d be none that try. But I can’t imagine that sitting well with many.

[–] ininewcrow@lemmy.ca 3 points 2 days ago

Same here .... but I was imagining a gamer youtuber building an entire community around the life of a minecraft character ... documenting everything they're doing ... near misses, near deaths, mine adventures ... but mostly watching the character grow old ... and the holding a funeral of sorts for the life and death of a minecraft character that a bunch of people would have followed for 11 years.

It would be like watching your favourite TV character or actor and the following their work over a few years and then realizing that they have to die and life moves on.

It's not the typical idea of an ever lasting game with no end ... it's more an admission that these things come and go and we all have a finite lifespan.

[–] jjjalljs@ttrpg.network 9 points 2 days ago (1 children)

I played a MUD once that had characters age. When you got older, it affected some of your stats. You wanted your cleric to be older because that benefitted wisdom and mana, but fighter types wanted to be young for the health bonuses.

There were equipment that modified effective age, and you could remort at max level to reset it. It was kind of cool, aside from the first time I was like "why is my HP Regen so low? Ooh my cleric is like 120 years old"

[–] IMongoose@lemmy.world 3 points 2 days ago

Sid Myers Pirates! Has the character age which affects stats too. I can't remember if you can die of old age but I think at some point it forces retirement.

[–] EmperorHenry@discuss.tchncs.de 2 points 1 day ago* (last edited 1 day ago) (2 children)

there was a game made by sega a LONG time ago that had a realistic time progression. No one has ever beaten it and I think finding copies of that game is extremely difficult

as you can expect, making a hyper-realistic game didn't work out so well. But now there's lots of games with way too many "chores" RedDeadRedemption 2 has way too much stuff you need maintain.

One of the things that pisses me off about the elder scrolls games is the limit on how much loot you can carry.

Or in zelda breath of the wild and tears of the kingdom, there's almost nothing but insanely fragile weapons that literally shatter into nothing when you hit something with it more than 4 times.

[–] Entropywins@lemmy.world 3 points 1 day ago (1 children)

I loathed the shattering weapons in the first hour of botw, but the next 80-100 hours, I learned to love it, and when totk came with the merge or whatever it's called oh boy was I having fun.

[–] Guitarfun@lemmy.world 2 points 1 day ago

I made fun of BotW when I first played it, but once I got into it I realized how great it is. You can't kill all enemies you come across right away. Much like Elden Ring you make a mark on the map and come back when you're stronger and you have better gear.

I got bored early on and traversed the whole map climbing each tower. In doing so I really fell in love with the style. I recommend everyone struggling with the game do the same. Open the map completely and explore. Later on it's super easy to raid the castle for infinite end game gear.

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[–] HawlSera@lemm.ee 3 points 2 days ago

I feel like this happened with Sparking Zero, they actually had to skip parts of the story because

"Whoops, we didn't have stages ready for the Universe 6/7 Tournament, King Kai Training, or Inside Buu segments, gotta skip it!"

The lack of stages in general pisses me off

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