this post was submitted on 19 Sep 2024
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cross-posted from: https://lemmy.blahaj.zone/post/16648244

efficient game design rule

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[–] CaptainBasculin@lemmy.ml 37 points 2 months ago

When you trigger an error in a loop but tell your code to not crash but keep logging

[–] ThunderWhiskers@lemmy.world 12 points 2 months ago

This seems like an extreme reaction.

[–] InFerNo@lemmy.ml 10 points 2 months ago (1 children)

"it's a text document"?? It's meant to be read. What else is it supposed to be?

Looking at you, journald 😒

[–] nicknonya@lemmy.blahaj.zone 14 points 2 months ago (1 children)

making a logging system that saves logs as surrealist artworks.
"the warbled edges and polygonal artifacting of the apple in front the Man's face suggests the crash was due to floating point imprecision"

[–] Tangent5280@lemmy.world 4 points 2 months ago

The crash logs need to be saved as brainwaves, and dreamt about while the lead dev is asleep.

[–] friend_of_satan@lemmy.world 6 points 2 months ago* (last edited 2 months ago) (1 children)

I'm not disagreeing that the game dev is irresponsible, but NTFS compression would've done wonders on that huge, easily compressible text file.

[–] user134450 6 points 2 months ago

or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.

[–] AnUnusualRelic@lemmy.world 5 points 2 months ago

The fact that it has a log extension doesn't necessarily imply that it's a text file.