There's a lot of bad games that I've played, but I'm going to go with any Simpsons game pre GameCube era (except for the arcade game). So many janky controls and games that didn't utilize the Simpsons IP well.
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I bought Haze for PS3 the day it came out even after reading a lot of mid to negative reviews, both because I really love all three TimeSplitters games and wanted to support the devs, and also out of a feeling of 'how bad could it really be?'. It was incredibly boring, graphically underwhelming, and I ended up beating it the same day I bought it. Tried to trade it in and even on release week EB offered me an incredibly insulting amount, like $7 or something, and I still took it.
Quest 64. It wasn't even funny bad, it was just boring.
Now, I am not going to count games that I knew were bad beforehand but still deliberately played to see how bad they were, I am going to assume the spirit of the question implies starting a game and the realization of how bad it is slowly kicking in.
One game that came to my mind was "Conspiracy: Weapons of Mass Destruction" on the OG Xbox, but there's probably worse games I played but have forgotten about.
Disregarding the absolutely unplayable and broken, I think it's a toss up between the 2008 Alone in the Dark or Final Fantasy 15. I'm more inclined towards the latter because I haven't played the former since release. It's just a godawful RPG, if you can even call it that, the game basically plays itself, has no depth whatsoever, the open-world is meaningless and empty of anything interesting. Not to mention the story is both dogshit and a confusing mess nonsensically split between different DLCs, movies and god knows what else. Definitely the worst big budget RPG (again, if you can even call it that) I've played so far, it's borderline insulting. The worst of it all? It was my first Final Fantasy and it was so bad it killed any interest I had in the series.
Oh man, that Alone in the Dark was a huge pile of shit. Probably the worst I've played.
Pile of shit is putting it lightly. At least it had some cool fire effects for its time.
Cauldron 2 for C64 you start playing and find out you have no clue how to progress the game.
Bubsy 3D. The controls were awkward, the platforming was horrendous, and the levels were nonsensical.
Flatout 3. I just checked on steam, and it's tagged as "psychological horror". Being a fan of the first one, and still having spent lots of hours playing the second one, I was totally not prepared for the utter monstrosity of the third one
Since 1985. it's the same answer, this shit on the zx spectrum. Can't believe it got published.
Edit: won "Best Original Game" at the Computer and Video Games 1983 Golden Joystick Awards, fuck me sideways
"Worst" by technicality - I actually had a lot of fun with it for several minutes:
This famous piece of internet lore.
At the time I tried it, it worked "perfectly" in Wine (as well as on Windows that is)
Big Rigs
The player controls a semi-trailer truck (a "big rig") and races a stationary opponent through checkpoints on US truck routes.
I still don't understand what a stationary opponent means in this context
probably that Tom Sawyer game on the NES. like, wtf even was that?
There are a couple console games and one in my steam library that absolutely come to mind. As for which I think is worse is definitely up for debate because I think I dislike these 3 equally, even if I can only remember why I dislike two of them.
Don't remember the exact entry, but I borrowed a Dynasty Warrior game from my brother (who didn't like it as far as I'm aware) for xbox360 and something about it I just didn't like at all. Then there's Worms Blast. For a spin-off of worms, that from what I remember just feels like a worse bubble bobble style game, I was absolutely disappointed.
The Steam game is Macbat 64. By no means is it unplayable, add riddled, or full of annoyances preventing me from playing, but I beat it in less than 50 minutes. It's a 3D platformer whose relatively small levels pay homage to other games, but it just wasn't fun for me due to lack of content I was interested in (longer levels with more going on) when it comes to 3D platformers.
RUSHβN ATTACK for NES. I remember buying it as a child and being devastated that it sucked so bad.
The 4th game i made public
Its a mobile game where you have to find 4 "hidden" painted eggs. It was supposed to respawn the eggs in different spots, but i dont think i ever tested the game so i didnt know it didnt work.
There is also a score that doesnt work and a high score that cant go past 40
This is the game i spent the least time or effort making, copying everything from the last game i made, but changing the textures and modifying the part of the spawner of the collectables where they spawn randomly on the screen to appear at one out of a set of positions
My first thought is The Fortress of Doctor Radiaki for DOS.
A game I never played but is still memorable is early 2000s there was a game in Babbages in my local mall called "Prison Tycoon" that had a cop beating a black man on the box.
C&C4, hands down. Single handedly murdered the whole franchise.
Edit: to be specific, I took this to mean βworst game by a major publisherβ
Disney's Aladdin for game boy. Beat it in under a day and returned it. Just awful.
I must've played a ton of trash games that I purged from my memory, but one notable one that comes to mind is Command & Conquer: Tiberian Sun. The game was super highly anticipated and hyped and I was a massive C&C fan before, only to be completely disappointed by this massive turd that they shat on this genre defining franchise. The revolutionary "physics" did nothing to the game play, the main story was maybe a total of 4 hours and it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors or the main other RTSs of the time.
the main story was maybe a total of 4 hours
You must have been amazing at it, because it was certainly more like 20 for me, not counting branching missions. (The internet says it's around 25ish)
it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors
I think you're wearing some rose tinted goggles about Red Alert (and some solid black ones for the first game). Pathfinding in Tiberium Dawn was so terrible that it was part of the balance of the game: when they tried to fix it for the remaster, they found it horribly unbalanced the game in favor of GDI, so they decided not to fix it. Pathfinding was pretty shit in Tiberian Sun, but it was much worse before.
or the main other RTSs of the time.
Yeah, StarCraft was better but Total annihilation was much worse than Tiberian Sun in places where there was any terrain.
TA is much better now, but it has 25 years of mods going for it.